by muscovite » 13 Sep 2005, 20:54
Hi
Thanks for taking care of my problem.
I haven't experienced anything of the kind before today's crash.
I don't think it's going to be much of a problem for me but I thought
you'd be interested in more information about the behaviour of your program.
By the way, the game you created is absolutely the best tennis simulator I've ever come across!
I'm not a regular player but TE gives me a great tactical feel of the real game.
Voilà, my PC:
OS: Microsoft Windows XP Professional 5.1.2600 SP2 Build 2600
CPU: x86 Family 15 Model 2 Stepping 7 GenuineIntel ~2244 Hz
BIOS: Award Software International, Inc. 6.00 PG, 02.12.2002
RAM: 512.00 Mb
Pagefile: 1.45 Gb
Sound: Realtek AC'97 Audio
IRQ: 17
I/O port: 0x0000C000-0x0000C0FF
I/O port: 0x0000C400-0x0000C43F
Address: 0xE2101000-0xE21011FF
Address: 0xE2102000-0xE21020FF
Video: RADEON 7500 SERIES
Adapter: ATI display adapter AGP (0x5157)
Memory: 64 Mb
Res: 1280 x 1024 x 75 Hz
I/O port: 0x00009000-0x00009FFF
Address: 0xE1000000-0xE100FFFF
IRQ: 16
I/O port: 0x000003B0-0x000003BB
I/O port: 0x000003C0-0x000003DF
Address: 0xA0000-0xBFFFF
=====================================================
Opened Pak 'Data\Pak01.Pak', with 713 files inside
=====> Devices init <=====
Failed: DIERR_DEVICENOTREG
Failed: DIERR_DEVICENOTREG
Failed: DIERR_DEVICENOTREG
Failed: DIERR_DEVICENOTREG
=====> 3D engine init <=====
3dEngine Init; version: 2.00.90; date: Jul 20 2005; time: 16:03:06
DDD - Name: RADEON 7500 SERIES; Device: ati2dvag.dll
Display Device: RADEON 7500 SERIES
GM 0: (320 x 200, 16 bits, 60 hz)
GM 1: (320 x 200, 32 bits, 60 hz)
GM 2: (320 x 200, 16 bits, 75 hz)
GM 3: (320 x 200, 32 bits, 75 hz)
GM 4: (320 x 240, 16 bits, 60 hz)
GM 5: (320 x 240, 32 bits, 60 hz)
GM 6: (320 x 240, 16 bits, 75 hz)
GM 7: (320 x 240, 32 bits, 75 hz)
GM 8: (400 x 300, 16 bits, 60 hz)
GM 9: (400 x 300, 32 bits, 60 hz)
GM 10: (400 x 300, 16 bits, 75 hz)
GM 11: (400 x 300, 32 bits, 75 hz)
GM 12: (512 x 384, 16 bits, 60 hz)
GM 13: (512 x 384, 32 bits, 60 hz)
GM 14: (512 x 384, 16 bits, 75 hz)
GM 15: (512 x 384, 32 bits, 75 hz)
GM 16: (640 x 400, 16 bits, 60 hz)
GM 17: (640 x 400, 32 bits, 60 hz)
GM 18: (640 x 400, 16 bits, 75 hz)
GM 19: (640 x 400, 32 bits, 75 hz)
GM 20: (640 x 480, 16 bits, 60 hz)
GM 21: (640 x 480, 32 bits, 60 hz)
GM 22: (640 x 480, 16 bits, 72 hz)
GM 23: (640 x 480, 32 bits, 72 hz)
GM 24: (640 x 480, 16 bits, 75 hz)
GM 25: (640 x 480, 32 bits, 75 hz)
GM 26: (720 x 480, 16 bits, 60 hz)
GM 27: (720 x 480, 32 bits, 60 hz)
GM 28: (720 x 480, 16 bits, 75 hz)
GM 29: (720 x 480, 32 bits, 75 hz)
GM 30: (720 x 576, 16 bits, 59 hz)
GM 31: (720 x 576, 32 bits, 59 hz)
GM 32: (720 x 576, 16 bits, 60 hz)
GM 33: (720 x 576, 32 bits, 60 hz)
GM 34: (720 x 576, 16 bits, 75 hz)
GM 35: (720 x 576, 32 bits, 75 hz)
GM 36: (800 x 600, 16 bits, 56 hz)
GM 37: (800 x 600, 32 bits, 56 hz)
GM 38: (800 x 600, 16 bits, 60 hz)
GM 39: (800 x 600, 32 bits, 60 hz)
GM 40: (800 x 600, 16 bits, 70 hz)
GM 41: (800 x 600, 32 bits, 70 hz)
GM 42: (800 x 600, 16 bits, 72 hz)
GM 43: (800 x 600, 32 bits, 72 hz)
GM 44: (800 x 600, 16 bits, 75 hz)
GM 45: (800 x 600, 32 bits, 75 hz)
GM 46: (848 x 480, 16 bits, 60 hz)
GM 47: (848 x 480, 32 bits, 60 hz)
GM 48: (848 x 480, 16 bits, 75 hz)
GM 49: (848 x 480, 32 bits, 75 hz)
GM 50: (1024 x 768, 16 bits, 60 hz)
GM 51: (1024 x 768, 32 bits, 60 hz)
GM 52: (1024 x 768, 16 bits, 70 hz)
GM 53: (1024 x 768, 32 bits, 70 hz)
GM 54: (1024 x 768, 16 bits, 72 hz)
GM 55: (1024 x 768, 32 bits, 72 hz)
GM 56: (1024 x 768, 16 bits, 75 hz)
GM 57: (1024 x 768, 32 bits, 75 hz)
GM 58: (1152 x 864, 16 bits, 60 hz)
GM 59: (1152 x 864, 32 bits, 60 hz)
GM 60: (1152 x 864, 16 bits, 70 hz)
GM 61: (1152 x 864, 32 bits, 70 hz)
GM 62: (1152 x 864, 16 bits, 75 hz)
GM 63: (1152 x 864, 32 bits, 75 hz)
GM 64: (1280 x 720, 16 bits, 60 hz)
GM 65: (1280 x 720, 32 bits, 60 hz)
GM 66: (1280 x 720, 16 bits, 75 hz)
GM 67: (1280 x 720, 32 bits, 75 hz)
GM 68: (1280 x 768, 16 bits, 60 hz)
GM 69: (1280 x 768, 32 bits, 60 hz)
GM 70: (1280 x 768, 16 bits, 75 hz)
GM 71: (1280 x 768, 32 bits, 75 hz)
GM 72: (1280 x 960, 16 bits, 60 hz)
GM 73: (1280 x 960, 32 bits, 60 hz)
GM 74: (1280 x 960, 16 bits, 70 hz)
GM 75: (1280 x 960, 32 bits, 70 hz)
GM 76: (1280 x 960, 16 bits, 72 hz)
GM 77: (1280 x 960, 32 bits, 72 hz)
GM 78: (1280 x 960, 16 bits, 75 hz)
GM 79: (1280 x 960, 32 bits, 75 hz)
GM 80: (1280 x 1024, 16 bits, 60 hz)
GM 81: (1280 x 1024, 32 bits, 60 hz)
GM 82: (1280 x 1024, 16 bits, 70 hz)
GM 83: (1280 x 1024, 32 bits, 70 hz)
GM 84: (1280 x 1024, 16 bits, 75 hz)
GM 85: (1280 x 1024, 32 bits, 75 hz)
=========> D3D info <==========
Mode set to 1272x926x32 (0hz) (ZBuf: 0; Stencil: 0; Sample: 0; Windowed)
Mem available for Textures: 171 MB
HW Rasterization: Yes; HW TnL: Yes
Supported patches: NPatches : No; Bezier : No; RT : No
HW Clipping of TL Vertex : No
ColorWriteEnable : Yes
Can render patches efficiently without caching : No
Z compare func:
Never: On
Less: On
Equal: On
LessEqual: On
Greater: On
NotEqual: On
GreaterEqual: On
Always: On
Anti-aliasing => Edge: Yes
Z Bias: Yes
Fog Range: Yes
Fog PixelTable: No
Fog Vertex: Yes
W-Fog: No
W-Buffer: No
HSR without ZBuffer: No
Poly Z Test: Yes
MipMap Bias: Yes
Max PointSize: 256
Max Anisotropy: 16
Max MaxActiveLights: 8
Alpha => Gouraud: Yes; Texture: Yes; Palette: No
SrcBlend: BothInvSrcAlpha BothSrcAlpha DestAlpha DestColor InvDestAlpha InvDestColor InvSrcAlpha InvSrcColor One SrcAlpha SrcAlphaSat SrcColor Zero
DstBlend: BothInvSrcAlpha BothSrcAlpha DestAlpha DestColor InvDestAlpha InvDestColor InvSrcAlpha InvSrcColor One SrcAlpha SrcColor Zero
ColorOp: Add AddSigned AddSigned2X AddSmooth BlendCurrentAlpha BlendDiffuseAlpha BlendFactorAlpha BlendTextureAlpha BlendTextureAlphaPM BumpEnvMap Disable DotProduct3 Lerp Modulate Modulate2X Modulate4X ModulateAlpha_AddColor ModulateColor_AddAlpha ModulateInvalpha_AddColor ModulateInvColor_AddAlpha MultiplyAdd SelectArg1 SelectArg2 Subtract
TexAddress: Clamp IndependentUV Mirror MirrorOnce Wrap
Texture must be Power of 2: Yes
Texture must be square: No
Volumetric texture: Yes
Texture size: Min(1, 1); Max(2048, 2048)
Texture projection: PerPixel
Max Blend Stages: 8; Max Simultaneous Textures: 3; Max Tex Coord : 3
Max Texture Repeat: 2048
Max Texture Aspect Ratio: 2048
GuardBand from (0, 0) to (0, 0)
Need to strip FVF : Yes
VertexShader Version : 1.1
PixelShader Version : 0.0
MaxNumber of streams : 12
=========> end of D3D info <==========
Texture: A8R8G8B8 32 bits ALPHA RGB
Texture: X8R8G8B8 32 bits RGB
Texture: R5G6B5 16 bits RGB
Texture: X1R5G5B5 16 bits RGB
Texture: A1R5G5B5 16 bits ALPHA RGB
Texture: A4R4G4B4 16 bits ALPHA RGB
Texture: R3G3B2 08 bits RGB
Texture: A8 08 bits ALPHA
Texture: L8 08 bits
Texture: A8L8 16 bits ALPHA
Texture: V8U8 16 bits Bump
Texture: DXT1 -8 bits Compressed
Texture: DXT2 -8 bits Compressed
Texture: DXT3 -8 bits Compressed
Texture: DXT4 -8 bits Compressed
Texture: DXT5 -8 bits Compressed
==> Pal8 Tex: (null) 00 bits
==> RgbX Tex: X8R8G8B8 32 bits RGB
==> RgbA Tex: A8R8G8B8 32 bits ALPHA RGB
Linear Fog On
=====> Shaders init <=====
Validate 0: 1
Validate 1: 1
Validate 2: 1
Validate 3: 1
Validate 4: 1
Validate 6: 1
Load shader file 'SpecialFx\WaterMirror.Shader'
Load shader file 'Scripts\Global.Shader'
Load shader file 'Scripts\Fx.Shader'
Load shader file 'Scripts\HUD.Shader'
Load shader file 'Scripts\Menu.Shader'
68 Shaders loaded: 94 stages, 86 TcMod, 33 DeformVertex and 0 AnimMaps
Bitmap(128*128*0)->Tex: Menu\Art\Circle.Tga (Format: RgbA)
Radius: 1.41421
Meshes => NbVertex: 4; NbIndex: 780 (Old NbP:4; loss: 0%)
Bitmap(512*512*0)->Tex: Menu\Font\HugeChars.Tga (Format: RgbA)
Back to rendering
Bitmap(256*128*0)->Tex: Menu\Art\TennisElbow.Tga (Format: RgbA)
=====> Sound init <=====
SoundCaps: Freq min = 100; Freq max = 192000; PrimaryChannel = 2; Prim8b = 1; Prim16b = 1; 2nd8b = 1; 2nd16 = 1
Sound Card => Primary Stereo : yes; Buffer Stereo : yes
===> TE2005 Init <=== (version: 1.0; date: Jul 23 2005; time: 21:21:35)
Bitmap(64*64*0)->Tex: Data\Textures\NotFound.Tga (Format: RgbA)
Bitmap(2*8*0)->Tex: Menu\Art\Line.Tga (Format: Rgb)
238 countries found
Loaded 'Data\Players.Ini' with 300 players
Loaded 'Data\TourCategory.Ini' with 19 categories
Loaded 'Data\Tour.Ini' with 108 tournaments
Found 4 Team cup rounds (Max = 5) (sizeof WT = 8334 KB)
=====> Menu init <=====
sizeof => item: 216; menu: 252; action: 12
Bitmap(32*32*0)->Tex: Menu\Art\CursorBall.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: Menu\Art\CursorMask.Tga (Format: Rgb)
Bitmap(32*32*0)->Tex: Menu\Art\Arrow.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: Meshes\Textures\Grille02.Tga (Format: Rgb)
Bitmap(512*256*0)->Tex: Menu\Art\Bg\Main.Jpg (Format: Rgb)
Bitmap(128*128*0)->Tex: Menu\Art\Bar01.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\RoundBg01.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\CircleRainbow.Tga (Format: Rgb)
Bitmap(512*256*0)->Tex: Menu\Art\Bg\Tournament.Jpg (Format: Rgb)
Bitmap(16*16*0)->Tex: Menu\Art\RoundBg03.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Soul_Human.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\TrainingClub.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\WorldTour.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\Credits.Tga (Format: RgbA)
Bitmap(256*128*0)->Tex: Menu\Art\TennisElbow.Tga (Format: RgbA)
Bitmap(512*256*0)->Tex: Menu\Art\Bg\Club01.Jpg (Format: Rgb)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\Play.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\CharacterSheet.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\PlayOptions.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\Back.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\ArrowU.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\ArrowD.Tga (Format: RgbA)
Bitmap(512*512*0)->Tex: Menu\Art\Bg\Victory.Jpg (Format: Rgb)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\Done.Tga (Format: RgbA)
Bitmap(512*256*0)->Tex: Menu\Art\Bg\Abstract01.Jpg (Format: Rgb)
Bitmap(32*32*0)->Tex: Menu\Art\Ico\Board_LastYear.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: Menu\Art\Ico\Board_Count.Tga (Format: RgbA)
Bitmap(512*512*0)->Tex: Menu\Font\HugeCharsAdd_r90.jpg (Format: Rgb)
Bitmap(256*128*0)->Tex: Menu\Art\2005_deg25.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Side_Profile.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Side_Controls.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Side_Audio.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Side_Video.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Side_MiscOption.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\Quit.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Arrow.Tga (Format: RgbA)
Bitmap(2*16*0)->Tex: Menu\Art\RectBg03.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\WarmUp.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\Match.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\PlayerStat.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Load.Tga (Format: RgbA)
Bitmap(16*2*0)->Tex: Data\Flags\Wave.Tga (Format: Rgb)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Soul_CPU.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Save.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Style_Defenser.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Style_Puncher.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Style_Varied.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Style_Volleyer.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Bar03.Tga (Format: RgbA)
Bitmap(128*16*0)->Tex: Menu\Art\Ico\SkillBar.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: Menu\Art\Ico\Color_Hair.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: Menu\Art\Ico\Color_Shirt.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: Menu\Art\Ico\Color_Cuff.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: Menu\Art\Ico\Char_Hand.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: Menu\Art\Ico\Color_Shorts.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: Menu\Art\Ico\Color_Skin.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\NewGame.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\PlayerBnk.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Board_Double.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Board_Single.Tga (Format: RgbA)
Bitmap(128*32*0)->Tex: Menu\Art\Ico\VolumeBar.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\Court01.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\Court02.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\Court03.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\Court04.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\Court05.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\NbSet01.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\NbSet02.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\NbSet03.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\PlayerCfg01.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\PlayerCfg04.Tga (Format: RgbA)
Bitmap(512*256*0)->Tex: Menu\Art\Bg\WorldTour.Jpg (Format: Rgb)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Board_Entry.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Board_Race.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Board_DrawFinal.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Board_DrawQualif.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\PlayerCfg02.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\PlayerCfg03.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\SwapEndsOff.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\SwapEndsOn.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\NextMatch.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\TourInfo.Tga (Format: RgbA)
Bitmap(4*64*0)->Tex: Menu\Art\ReplayBarCenter.Tga (Format: Rgb)
Bitmap(1*32*0)->Tex: Menu\Art\ReplayBarEdge.Tga (Format: Rgb)
Bitmap(64*32*0)->Tex: Menu\Art\Ico\NavButton.Tga (Format: RgbA)
Bitmap(16*16*0)->Tex: Menu\Art\Ico\Nav_Beg.Tga (Format: RgbA)
Bitmap(32*16*0)->Tex: Menu\Art\Ico\Nav_2x.Tga (Format: RgbA)
Bitmap(32*16*0)->Tex: Menu\Art\Ico\Nav_d4.Tga (Format: RgbA)
Bitmap(16*16*0)->Tex: Menu\Art\Ico\Nav_Pause.Tga (Format: RgbA)
Bitmap(16*16*0)->Tex: Menu\Art\Ico\Nav_1x.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: Menu\Art\ReplayBarInfo.Tga (Format: RgbA)
102 Menus loaded in 1309 ms; 1115 Items; 1078 Actions; 10 VarRT; 3262 Cfg; 6902 Param
==> Memory needed for menu structures : 327 KB
===> Total Init Time = 2.631 s
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(128*64*0)->Tex: Data\Flags\RU.Tga (Format: Rgb)
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(128*64*0)->Tex: Data\Flags\TH.Tga (Format: Rgb)
Bitmap(1024*512*0)->Tex: Data\Court04\Court.Jpg (Format: Rgb)
Bitmap(4*1*0)->Tex: Data\Textures\CourtLine.Tga (Format: RgbA)
Radius: 759.213
Meshes => NbVertex: 48; NbIndex: 846 (Old NbP:48; loss: 0%)
Bitmap(512*64*0)->Tex: Data\MiscSprite\Misc_00.Tga (Format: RgbA)
Bitmap(128*128*256)->Tex: Data\Court04\Umpire_01.Bmp (Format: RgbA)
NumTex: 101; NumPal: 65535; Dx: 128; Dy; 128; Name: Data\Court04\Umpire_01
Bitmap(128*128*256)->Tex: Data\Court04\Umpire_00.Bmp (Format: RgbA)
NumTex: 102; NumPal: 65535; Dx: 128; Dy; 128; Name: Data\Court04\Umpire_00
Bitmap(256*128*0)->Tex: Data\Court04\Crowd_00.Bmp (Format: Rgb)
Bitmap(256*128*0)->Tex: Data\Court04\Crowd_01.Bmp (Format: Rgb)
Bitmap(256*128*0)->Tex: Data\Court04\Crowd_02.Bmp (Format: Rgb)
Bitmap(512*512*256)->Tex: Data\Char02\Down_02.Bmp (Format: RgbA)
NumTex: 106; NumPal: 65535; Dx: 512; Dy; 512; Name: Data\Char02\Down_02
Bitmap(512*512*256)->Tex: Data\Char02\Down_01.Bmp (Format: RgbA)
NumTex: 107; NumPal: 65535; Dx: 512; Dy; 512; Name: Data\Char02\Down_01
Bitmap(512*512*256)->Tex: Data\Char02\Down_03.Bmp (Format: RgbA)
NumTex: 108; NumPal: 65535; Dx: 512; Dy; 512; Name: Data\Char02\Down_03
Bitmap(512*512*256)->Tex: Data\Char02\Down_00.Bmp (Format: RgbA)
NumTex: 109; NumPal: 65535; Dx: 512; Dy; 512; Name: Data\Char02\Down_00
Bitmap(512*256*256)->Tex: Data\Char02\Up_01.Bmp (Format: RgbA)
NumTex: 110; NumPal: 65535; Dx: 512; Dy; 256; Name: Data\Char02\Up_01
Bitmap(512*256*256)->Tex: Data\Char02\Up_02.Bmp (Format: RgbA)
NumTex: 111; NumPal: 65535; Dx: 512; Dy; 256; Name: Data\Char02\Up_02
Bitmap(512*256*256)->Tex: Data\Char02\Up_00.Bmp (Format: RgbA)
NumTex: 112; NumPal: 65535; Dx: 512; Dy; 256; Name: Data\Char02\Up_00
Bitmap(512*256*256)->Tex: Data\Char02\Up_03.Bmp (Format: RgbA)
NumTex: 113; NumPal: 65535; Dx: 512; Dy; 256; Name: Data\Char02\Up_03
Mem available for Textures: 164 MB
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(128*64*0)->Tex: Data\Flags\RU.Tga (Format: Rgb)
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(1024*512*0)->Tex: Data\Court04\Court.Jpg (Format: Rgb)
Bitmap(512*64*0)->Tex: Data\MiscSprite\Misc_00.Tga (Format: RgbA)
Bitmap(128*128*256)->Tex: Data\Court04\Umpire_01.Bmp (Format: RgbA)
NumTex: 101; NumPal: 65535; Dx: 128; Dy; 128; Name: Data\Court04\Umpire_01
Bitmap(128*128*256)->Tex: Data\Court04\Umpire_00.Bmp (Format: RgbA)
NumTex: 102; NumPal: 65535; Dx: 128; Dy; 128; Name: Data\Court04\Umpire_00
Bitmap(256*128*0)->Tex: Data\Court04\Crowd_00.Bmp (Format: Rgb)
Bitmap(256*128*0)->Tex: Data\Court04\Crowd_01.Bmp (Format: Rgb)
Bitmap(256*128*0)->Tex: Data\Court04\Crowd_02.Bmp (Format: Rgb)
Bitmap(512*512*256)->Tex: Data\Char02\Down_02.Bmp (Format: RgbA)
NumTex: 106; NumPal: 65535; Dx: 512; Dy; 512; Name: Data\Char02\Down_02
Bitmap(512*512*256)->Tex: Data\Char02\Down_01.Bmp (Format: RgbA)
NumTex: 107; NumPal: 65535; Dx: 512; Dy; 512; Name: Data\Char02\Down_01
Bitmap(512*512*256)->Tex: Data\Char02\Down_03.Bmp (Format: RgbA)
NumTex: 108; NumPal: 65535; Dx: 512; Dy; 512; Name: Data\Char02\Down_03
Bitmap(512*512*256)->Tex: Data\Char02\Down_00.Bmp (Format: RgbA)
NumTex: 109; NumPal: 65535; Dx: 512; Dy; 512; Name: Data\Char02\Down_00
Bitmap(512*256*256)->Tex: Data\Char02\Up_01.Bmp (Format: RgbA)
NumTex: 110; NumPal: 65535; Dx: 512; Dy; 256; Name: Data\Char02\Up_01
Bitmap(512*256*256)->Tex: Data\Char02\Up_02.Bmp (Format: RgbA)
NumTex: 111; NumPal: 65535; Dx: 512; Dy; 256; Name: Data\Char02\Up_02
Bitmap(512*256*256)->Tex: Data\Char02\Up_00.Bmp (Format: RgbA)
NumTex: 112; NumPal: 65535; Dx: 512; Dy; 256; Name: Data\Char02\Up_00
Bitmap(512*256*256)->Tex: Data\Char02\Up_03.Bmp (Format: RgbA)
NumTex: 113; NumPal: 65535; Dx: 512; Dy; 256; Name: Data\Char02\Up_03
Mem available for Textures: 163 MB
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(128*64*0)->Tex: Data\Flags\US.Tga (Format: Rgb)
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(128*64*0)->Tex: Data\Flags\HR.Tga (Format: Rgb)
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(128*64*0)->Tex: Data\Flags\ES.Tga (Format: Rgb)
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(128*64*0)->Tex: Data\Flags\RO.Tga (Format: Rgb)
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(128*64*0)->Tex: Data\Flags\US.Tga (Format: Rgb)
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(128*64*0)->Tex: Data\Flags\DE.Tga (Format: Rgb)
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(128*64*0)->Tex: Data\Flags\AR.Tga (Format: Rgb)
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(128*64*0)->Tex: Data\Flags\GB.Tga (Format: Rgb)
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(128*64*0)->Tex: Data\Flags\FR.Tga (Format: Rgb)
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(128*64*0)->Tex: Data\Flags\CZ.Tga (Format: Rgb)
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(128*64*0)->Tex: Data\Flags\TH.Tga (Format: Rgb)
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(128*64*0)->Tex: Data\Flags\CZ.Tga (Format: Rgb)
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(128*64*0)->Tex: Data\Flags\RU.Tga (Format: Rgb)
=== Exit from Menu Action ===
Mem available for Textures: 153 MB
=====> Exit GameSys <=====
NbIniCode = 403 (Max = 2000); Size = 4166 bytes (Max = 20000)
Mem available for Textures: 170 MB
Info: MaxV: 480; MaxI: 720; NbPrim: 6282092; AvgV: 21; AvgI: 33
NbVertexShader created onfly : 7