Full screen impossible sur Windows 10

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Full screen impossible sur Windows 10

Postby Tom292 » 03 Aug 2015, 13:58

Bonjour à tous.

Mon jeu a toujours fonctionné super sous windows 7. Je suis passé récemment sur le 10 et les soucis sont apparus.
Ainsi lorsque je veux lancer le jeu en plein écran, j'ai une erreur Initialisation video impossible. Quand je le lance en fenêtré, pas de soucis.
Le problème est que lorsque je fais une installation propre, j'arrive à lancer le jeu en full screen, mais des que j'installe un patch (sam, itst ou maxou), le problème revient. Il doit y avoir quelques chose dans le tennis.ini mais pas moyen de trouver.

Des idées?
Tom292
tennis fan
tennis fan
 
Messages: 12
Gaming Since: 05 Jun 2012, 16:37

Re: Full screen impossible sur Windows 10

Postby manutoo » 04 Aug 2015, 07:45

Bonjour,

est-ce que tu pourrais poster ton System.log après avoir réussi à lancer le jeu en mode plein écran (après réinstallation), puis quand cela gauffre (après avoir installé un Mod).
Je regarderai s'il y a quoique ce soit de différent...
ManuTOO
== Mana Games ==

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Messages: 18689
Gaming Since: 24 Jan 2004, 15:38
Location: France

Re: Full screen impossible sur Windows 10

Postby insomnia35 » 30 Aug 2015, 09:58

Bonjour, je profite de ce sujet pour faire part de mon souci.

Depuis que j'ai installé Windows 10, je ne peux jouer qu'en mode fenêtré, dès que j'essaie de lancer le jeu sans le mode fenêtré, j'ai immanquablement un message de crash en provenance du fichier system.log. (Et ce même quand j'essaie de modifier l'option une fois rentré dans le jeu en mode fenêtré).

Voilà une copie de mon fichier system.log :

===> GameSys Init <=== (core version: 1.2.00; date: Apr 17 2015, 18:46:19; for: Tennis Elbow 2013 1.0f)
CpuName: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
CPU Id: Intel64 Family 6 Model 60 Stepping 3 (GenuineIntel)
Speed: 3193 mhz; RAM: 1023 MB
OS: Windows Vista (TM) Ultimate v6.0 build #6000 (Unknown)
DirectX version: 9.0 (0x00090000)
Connected to Internet : INTERNET_CONNECTION_LAN
.Pak files are Original - No Extra Menu - No Extra Models
Language = Français
Full version (@hotmail.fr)

=====> Devices init <=====
Mouse Type: DI8DEVTYPE_MOUSE / 1 (Souris / Souris)

=====> 3D engine init <=====
3dEngine Init; version: 2.00.91; date: Feb 24 2015; time: 10:56:04
DDD - Name: 1-NVIDIA GeForce GT 705; Device: nvd3dum.dll
Display Device: 1-NVIDIA GeForce GT 705
GM 0: (720 x 480, 32 bits, 59 hz)
GM 1: (720 x 480, 16 bits, 59 hz)
GM 2: (720 x 480, 32 bits, 60 hz)
GM 3: (720 x 480, 16 bits, 60 hz)
GM 4: (720 x 576, 32 bits, 50 hz)
GM 5: (720 x 576, 16 bits, 50 hz)
GM 6: (1280 x 720, 32 bits, 50 hz)
GM 7: (1280 x 720, 16 bits, 50 hz)
GM 8: (1280 x 720, 32 bits, 59 hz)
GM 9: (1280 x 720, 16 bits, 59 hz)
GM 10: (1280 x 720, 32 bits, 60 hz)
GM 11: (1280 x 720, 16 bits, 60 hz)
GM 12: (1920 x 1080, 32 bits, 25 hz)
GM 13: (1920 x 1080, 16 bits, 25 hz)
GM 14: (1920 x 1080, 32 bits, 29 hz)
GM 15: (1920 x 1080, 16 bits, 29 hz)
GM 16: (1920 x 1080, 32 bits, 30 hz)
GM 17: (1920 x 1080, 16 bits, 30 hz)
GM 18: (1920 x 1080, 32 bits, 50 hz)
GM 19: (1920 x 1080, 16 bits, 50 hz)
GM 20: (1920 x 1080, 32 bits, 59 hz)
GM 21: (1920 x 1080, 16 bits, 59 hz)
GM 22: (1920 x 1080, 32 bits, 60 hz)
GM 23: (1920 x 1080, 16 bits, 60 hz)
=========> D3D info <==========
Mode set to 1920x1057x32 (0hz) (ZBuf: 24; Stencil: 8; Sample: 4; Windowed)
Mem available for Textures: 2975 MB
HW Rasterization: Yes; HW TnL: Yes
Supported patches: NPatches : No; Bezier : No; RT : No
HW Clipping of TL Vertex : Yes
ColorWriteEnable : Yes
Can render patches efficiently without caching : No
Z compare func:
Never: On
Less: On
Equal: On
LessEqual: On
Greater: On
NotEqual: On
GreaterEqual: On
Always: On
Anti-aliasing => Edge: Yes
Z Bias: Yes
Fog Range: Yes
Fog PixelTable: Yes
Fog Vertex: Yes
W-Fog: Yes
W-Buffer: No
HSR without ZBuffer: No
Poly Z Test: Yes
MipMap Bias: Yes
Max PointSize: 8192
Max Anisotropy: 16
Max MaxActiveLights: 10
Alpha => Gouraud: Yes; Texture: Yes; Palette: Yes
SrcBlend: BothInvSrcAlpha BothSrcAlpha DestAlpha DestColor InvDestAlpha InvDestColor InvSrcAlpha InvSrcColor One SrcAlpha SrcAlphaSat SrcColor Zero
DstBlend: BothInvSrcAlpha BothSrcAlpha DestAlpha DestColor InvDestAlpha InvDestColor InvSrcAlpha InvSrcColor One SrcAlpha SrcAlphaSat SrcColor Zero
ColorOp: Add AddSigned AddSigned2X AddSmooth BlendCurrentAlpha BlendDiffuseAlpha BlendFactorAlpha BlendTextureAlpha BlendTextureAlphaPM BumpEnvMap BumpEnvMapLuminance Disable DotProduct3 Lerp Modulate Modulate2X Modulate4X ModulateAlpha_AddColor ModulateColor_AddAlpha ModulateInvalpha_AddColor ModulateInvColor_AddAlpha MultiplyAdd SelectArg1 SelectArg2 Subtract
TexAddress: Border Clamp IndependentUV Mirror MirrorOnce Wrap
Texture must be Power of 2: No
Texture must be square: No
Volumetric texture: Yes
Texture size: Min(1, 1); Max(16384, 16384)
Texture projection: PerPixel
Max Blend Stages: 8; Max Simultaneous Textures: 8; Max Tex Coord : 8
Max Texture Repeat: 8192
Max Texture Aspect Ratio: 16384
GuardBand from (-100000000, -100000000) to (100000000, 100000000)
Need to strip FVF : No
VertexShader Version : 1.1
PixelShader Version : 1.4
MaxNumber of streams : 16
Max Vertex Blend Matrices : 4; Max Index : 8
=========> end of D3D info <==========
Texture: A8R8G8B8 32 bits ALPHA RGB
Texture: X8R8G8B8 32 bits RGB
Texture: R5G6B5 16 bits RGB
Texture: X1R5G5B5 16 bits RGB
Texture: A1R5G5B5 16 bits ALPHA RGB
Texture: A4R4G4B4 16 bits ALPHA RGB
Texture: A8 08 bits ALPHA
Texture: L8 08 bits
Texture: A8L8 16 bits ALPHA
Texture: V8U8 16 bits Bump
Texture: X8L8V8U8 32 bits Bump
Texture: Q8W8V8U8 32 bits Bump
Texture: V16U16 32 bits Bump
Texture: DXT1 -8 bits Compressed
Texture: DXT2 -8 bits Compressed
Texture: DXT3 -8 bits Compressed
Texture: DXT4 -8 bits Compressed
Texture: DXT5 -8 bits Compressed
==> Pal8 Tex: (null) 00 bits
==> RgbX Tex: X8R8G8B8 32 bits RGB
==> RgbA Tex: A8R8G8B8 32 bits ALPHA RGB
Linear Fog On
=====> Shaders init <=====
Validate 0: 1
Validate 1: 1
Validate 2: 1
Validate 3: 1
Validate 4: 1
Validate 6: 1
Load shader file 'SpecialFx\WaterMirror.Shader'
Load shader file 'Scripts\Global.Shader'
Load shader file 'Scripts\Tennis.Shader'
Load shader file 'Scripts\Fx.Shader'
Load shader file 'Scripts\HUD.Shader'
Load shader file 'Scripts\Menu.Shader'
142 Shaders loaded: 178 stages, 141 TcMod, 41 DeformVertex and 0 AnimMaps
Bitmap(128*128*0)->Tex: .\Menu\Art\Circle.Tga (Format: RgbA)
DefaultQuad Radius: 1.41421
Meshes => NbVertex: 4; NbIndex: 780 (Old NbP:4; loss: 0%)
Bitmap(512*512*0)->Tex: .\Menu\Font\HugeChars.Tga (Format: RgbA)
Back to rendering
Bitmap(512*128*0)->Tex: .\Menu\Art\TennisElbow.Tga (Format: RgbA)

=====> Sound init <=====
SoundCaps: Freq min = 100; Freq max = 200000; PrimaryChannel = 2; Prim8b = 1; Prim16b = 1; 2nd8b = 1; 2nd16 = 1
Sound Card => Primary Stereo : yes; Buffer Stereo : yes

===> Tennis Elbow 2013 1.0f Init <=== (version: 1.0f; build: 113; date: Apr 17 2015; time: 18:46:21)

=====> Menu init <=====
sizeof => item: 276 (224 for GI); menu: 264; action: 12; param = 24; Cfg = 52
Bitmap(32*32*0)->Tex: .\Menu\Art\CursorBall.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\CursorMask.Tga (Format: Rgb)
Bitmap(32*32*0)->Tex: .\Menu\Art\Arrow.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Grille02.Tga (Format: Rgb)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Main.Jpg (Format: Rgb)
Bitmap(128*128*0)->Tex: .\Menu\Art\Bar01.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\RoundBg01.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\RadioOff.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\RadioOn.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Court02.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Court03.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Court04.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Court05.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Court06.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Court07.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Court08.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Court09.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\CustomCourt01.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\CustomCourt02.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\CustomCourt03.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\CustomCourt04.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court02s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court03s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court04s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court05s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court06s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court07s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court08s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court09s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court10s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court11s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court12s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court13s.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\PlayerCfg02.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\PlayerCfg03.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\PlayerCfg04.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\PlayerCfg05.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\NbSet02.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\NbSet03.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\CircleRainbow.Tga (Format: Rgb)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Tournament.Jpg (Format: Rgb)
Bitmap(16*16*0)->Tex: .\Menu\Art\RoundBg03.Tga (Format: RgbA)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Planning.Jpg (Format: Rgb)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Back.Tga (Format: RgbA)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Sponsor.Jpg (Format: Rgb)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Board_Single.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Board_Double.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Csv.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\ArrowD.Tga (Format: RgbA)
Bitmap(256*64*0)->Tex: .\Menu\Art\Ico\HudInfoBar.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\HudBallYellow.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\HudBallRed.Tga (Format: RgbA)
Bitmap(1*8*0)->Tex: .\Menu\Art\RectBg04.Tga (Format: Rgb)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Soul_Human.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\ClickButton.Tga (Format: RgbA)
Bitmap(8*8*0)->Tex: .\Menu\Art\Ico\GoalStand.Tga (Format: Rgb)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\GoalTourney.Tga (Format: RgbA)
Bitmap(8*8*0)->Tex: .\Menu\Art\Ico\GoalUp.Tga (Format: Rgb)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Club01.Jpg (Format: Rgb)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Play.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\CharacterSheet.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\PlayOptions.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\WarmUp.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Match.Tga (Format: RgbA)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Cup3.Jpg (Format: Rgb)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Arrow.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Done.Tga (Format: RgbA)
Bitmap(16*2*0)->Tex: .\Data\Flags\Wave.Tga (Format: Rgb)
Bitmap(8*8*0)->Tex: .\Menu\Art\Ico\PlayerStar1.Tga (Format: Rgb)
Bitmap(128*128*0)->Tex: .\Menu\Art\RoundBg02.Tga (Format: RgbA)
Bitmap(512*512*0)->Tex: .\Menu\Art\Bg\Victory.Jpg (Format: Rgb)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\ArrowU.Tga (Format: RgbA)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\NewGame.Jpg (Format: Rgb)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Abstract01.Jpg (Format: Rgb)
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\DangerZone.Tga (Format: RgbA)
Bitmap(8*8*0)->Tex: .\Menu\Art\Ico\PointerLine.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\PointerCircle.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\IGH_SweetSpotBad.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\IGH_SweetSpotGood.Tga (Format: RgbA)
Bitmap(256*64*0)->Tex: .\Menu\Art\Ico\HudInfoBoard.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\ScoreBoardGame.Tga (Format: RgbA)
Bitmap(128*64*0)->Tex: .\Menu\Art\Ico\ScoreBoardName.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\NW_Slow.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\NW_Drop.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\SweetSpotGreen.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\SweetSpotOrange.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\SweetSpotRed.Tga (Format: RgbA)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Court01.Jpg (Format: Rgb)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Court02.Jpg (Format: Rgb)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Court03.Jpg (Format: Rgb)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Court04.Jpg (Format: Rgb)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Court05.Jpg (Format: Rgb)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Court06.Jpg (Format: Rgb)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Court07.Jpg (Format: Rgb)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Court08.Jpg (Format: Rgb)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Court09.Jpg (Format: Rgb)
Bitmap(128*128*0)->Tex: .\Menu\Art\Bg\Court10.Jpg (Format: Rgb)
Bitmap(128*128*0)->Tex: .\Menu\Art\Bg\Court11.Jpg (Format: Rgb)
Bitmap(128*128*0)->Tex: .\Menu\Art\Bg\Court12.Jpg (Format: Rgb)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\NewGame.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\WorldTour.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Load.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Save.Tga (Format: RgbA)
Bitmap(512*512*0)->Tex: .\Menu\Font\HugeCharsAdd_r90.jpg (Format: Rgb)
Bitmap(512*128*0)->Tex: .\Menu\Art\TennisElbow.Tga (Format: RgbA)
Bitmap(256*128*0)->Tex: .\Menu\Art\TeYear.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Side_Profile.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Side_Controls.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Side_Audio.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Side_Video.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Side_MiscOption.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Quit.Tga (Format: RgbA)
Bitmap(32*64*0)->Tex: .\Menu\Art\Ico\ScoreBoardSet.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\Board_LastYear.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\Board_Count.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Training.Tga (Format: RgbA)
Bitmap(8*8*0)->Tex: .\Menu\Art\Ico\Planning.Tga (Format: Rgb)
Bitmap(8*8*0)->Tex: .\Menu\Art\Ico\Sponsor.Tga (Format: Rgb)
Bitmap(8*8*0)->Tex: .\Menu\Art\Ico\Team.Tga (Format: Rgb)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\CoachContract.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\ControlSimulation.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\ControlArcade.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\ControlElite.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\NetWork.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Court01.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\NbSet01.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\PlayerCfg01.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Reput1.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Reput3.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Reput5.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\CameraSave.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\CameraLoad.Tga (Format: RgbA)
Bitmap(2*16*0)->Tex: .\Menu\Art\RectBg03.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\ViewMatchAll.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\ViewMatchNone.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\ViewMatchToggle.Tga (Format: RgbA)
Bitmap(256*64*0)->Tex: .\Menu\Art\Ico\CoachStarBg.Tga (Format: RgbA)
Bitmap(256*64*0)->Tex: .\Menu\Art\Ico\CoachStar.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Bar04.Tga (Format: RgbA)
Bitmap(128*16*0)->Tex: .\Menu\Art\Ico\InjuryBar.Tga (Format: RgbA)
Bitmap(128*16*0)->Tex: .\Menu\Art\Ico\MotivationBar.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court01s.Tga (Format: RgbA)
Bitmap(2*8*0)->Tex: .\Menu\Art\Line.Tga (Format: Rgb)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\TrainingClub.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\PVR.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Credits.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Char_FavPartner.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\PlayerSave.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\PlayerLoad.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Style_Defenser.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Style_PowerBaseliner.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Style_Puncher.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Style_Varied.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Style_Volleyer.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Style_Counter.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Char_Height.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Char_Weight.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Char_Age.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Rank.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Palmares.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\CareerEvolution.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Retire.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\PlayerStat.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\Char_1hand.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\Char_2hand.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Char_HandL.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Char_HandR.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Soul_CPU.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\AutoRetrain.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Tiredness-Off.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Tiredness-On.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Grunt.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Anim_Serve.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Anim_Forehand.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Anim_Backhand.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Anim_SliceBH.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Anim_Return.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Hat.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Hair.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Glasses.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Eyes.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Shirt.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Cuff.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Racket.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_RacketHandle.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_RacketString.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Shorts.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Skin.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Socks.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Shoes.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\EnterGood.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\EnterWarning.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\TourMenNG.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\TourWomenNG.Tga (Format: RgbA)
Bitmap(128*32*0)->Tex: .\Menu\Art\Ico\VolumeBar.Tga (Format: RgbA)
Bitmap(1024*512*0)->Tex: .\Menu\Art\Bg\Performance01.Jpg (Format: Rgb)
Bitmap(1024*512*0)->Tex: .\Menu\Art\Bg\Performance02.Jpg (Format: Rgb)
Bitmap(1024*512*0)->Tex: .\Menu\Art\Bg\Performance03.Jpg (Format: Rgb)
Bitmap(1024*512*0)->Tex: .\Menu\Art\Bg\Performance01wta.Jpg (Format: Rgb)
Bitmap(1024*512*0)->Tex: .\Menu\Art\Bg\Performance02wta.Jpg (Format: Rgb)
Bitmap(1024*512*0)->Tex: .\Menu\Art\Bg\Performance03wta.Jpg (Format: Rgb)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\Delete.Tga (Format: RgbA)
Bitmap(4*64*0)->Tex: .\Menu\Art\ReplayBarCenter.Tga (Format: Rgb)
Bitmap(1*32*0)->Tex: .\Menu\Art\ReplayBarEdge.Tga (Format: Rgb)
Bitmap(64*32*0)->Tex: .\Menu\Art\Ico\SkipStop.Tga (Format: RgbA)
Bitmap(64*32*0)->Tex: .\Menu\Art\Ico\SkipPoint.Tga (Format: RgbA)
Bitmap(64*32*0)->Tex: .\Menu\Art\Ico\SkipGame.Tga (Format: RgbA)
Bitmap(64*32*0)->Tex: .\Menu\Art\Ico\SkipSet.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\TourWomen.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\TourMen.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Reput2.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Reput4.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Preview-Off.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Preview-Service.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Preview-Rally.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Preview-Danger.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Preview-Aim.Tga (Format: RgbA)
Bitmap(128*16*0)->Tex: .\Menu\Art\Ico\SkillBar.Tga (Format: RgbA)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\WorldTour.Jpg (Format: Rgb)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\NextMatch.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\TourInfo.Tga (Format: RgbA)
Bitmap(8*8*0)->Tex: .\Menu\Art\Ico\HireBuy.Tga (Format: Rgb)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Camera.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Board_Entry.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Board_Race.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Board_DrawFinal.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Board_DrawQualif.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Board_Major.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Board_Minor.Tga (Format: RgbA)
Bitmap(32*4*0)->Tex: .\Menu\Art\Ico\HudShortForm.Tga (Format: RgbA)
Bitmap(32*4*0)->Tex: .\Menu\Art\Ico\HudLongForm.Tga (Format: RgbA)
Bitmap(64*32*0)->Tex: .\Menu\Art\Ico\HudFormBgRight.Tga (Format: RgbA)
Bitmap(64*32*0)->Tex: .\Menu\Art\Ico\HudFormBgLeft.Tga (Format: RgbA)
Bitmap(64*32*0)->Tex: .\Menu\Art\Ico\NavButton.Tga (Format: RgbA)
Bitmap(16*16*0)->Tex: .\Menu\Art\Ico\Nav_Beg.Tga (Format: RgbA)
Bitmap(32*16*0)->Tex: .\Menu\Art\Ico\Nav_2x.Tga (Format: RgbA)
Bitmap(32*16*0)->Tex: .\Menu\Art\Ico\Nav_d4.Tga (Format: RgbA)
Bitmap(16*16*0)->Tex: .\Menu\Art\Ico\Nav_Pause.Tga (Format: RgbA)
Bitmap(16*16*0)->Tex: .\Menu\Art\Ico\Nav_1x.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\ReplayBarInfo.Tga (Format: RgbA)
213 Menus loaded in 593 ms; 2777 Items; 3216 Actions; 14 VarRT; 9426 Cfg; 20158 Param
==> Memory needed for menu structures : 1794 KB
Bitmap(64*64*0)->Tex: .\Data\Textures\NotFound.Tga (Format: RgbA)
Got: 239 Countries; 8 Travel Zones; 10 Injuries; 15 Sponsors; 13 Objectives; 40 Trainers
Loaded 'Data\Players.ATP.Ini' with 3488 players
Loaded 'Data\TourCategory.ATP.Ini' with 16 categories
Loaded 'Data\Tour.ATP.Ini' with 336 tournaments
Found 4 Team cup rounds (Max = 6) (sizeof WT = 1245 KB)
TournamentDb Size = 6887 KB; CRC = 0x4114F3C3E8DC716C
NbYearActivePlayerYearTotal = 38961; CRC = 0x9833D3E09646471A
Loaded 'Data\Players.WTA.Ini' with 3428 players
Loaded 'Data\TourCategory.WTA.Ini' with 19 categories
Loaded 'Data\Tour.WTA.Ini' with 331 tournaments
Found 4 Team cup rounds (Max = 6) (sizeof WT = 1245 KB)
TournamentDb Size = 6648 KB; CRC = 0xF5B4D53E59731059
NbYearActivePlayerYearTotal = 38961; CRC = 0xDE7FA427855F6A4A

Mem for PlayerBnk = 10390 KB (3039); PlayerTour = 1107 KB (324; all career = 1872); Rank2Player = 164 KB; CCoach = 138 KB
Found 4 Team cup rounds for Women Tour (Max = 6) (sizeof WT = 1245 KB)
No Tour Base Modded
Loading Saved Game: 'C:\Program Files (x86)\Tennis Elbow 2013\Profiles\Magenta Foncé/WTA/WT_Current.Sav'
ActivePlayerYearTotal = 16048; RankingDb = 6550 KB
Ambiant (0.627451, 0.627451, 0.627451)
Star (1, 1, 1)
Star Dir (-0.146447, -0.92388, 0.353553)

================ 3DS Loader : Data\Models\TennisBall.3DS ================
New Object: 'GeoSphere0'
Convert Mesh: Data\Models\TennisBall.3DS
Object Name: GeoSphere0
Bitmap(32*16*0)->Tex: .\Data\Models\Textures\BALL.Tga (Format: Rgb)
Nb Points before merging: 64
Nb Points after merging: 55; NbFaces: 80; NbGhostPts: 13
GeoSphere0 Radius: 3.3


================ 3DS Loader : Data\Models\MouseAim.3DS ================
New Object: 'Box01'
Convert Mesh: Data\Models\MouseAim.3DS
Object Name: Box01
Bitmap(128*128*0)->Tex: .\Data\Models\Textures\MouseAim.Tga (Format: RgbA)
Nb Points before merging: 4
Nb Points after merging: 4; NbFaces: 2; NbGhostPts: 0
Box01 Radius: 1.41321

Bitmap(16*16*0)->Tex: .\Data\Models\Textures\MouseAimCenter.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Data\Models\Textures\MouseAimArrow.Tga (Format: RgbA)
SpeedStep Detection: Dms = 4490 ; Dpc = 4465.78 ; Dms - Dpc = 24.2183
===> Total Init Time = 4.841 s
Xfire Detected : No
Loading Saved Game: 'C:\Program Files (x86)\Tennis Elbow 2013\Profiles\Magenta Foncé/WTA/Tour03.sav'
ActivePlayerYearTotal = 16048; RankingDb = 6550 KB
DoRound: week 3, day 5, year 2013

================ X Loader : PlayerFemale01; in: Data\Models\PlayerFemale01.X
Info: Got Mesh 'mesh_racket' on Bone 'racket'
Bitmap(16*16*0)->Tex: .\Data\Models\Textures\Female.Tga (Format: Rgb)
400 Faces; 232 Vertices
Info: Got Mesh 'mesh_Tshirt01' on Bone 'Tshirt01'
maxFaceInfluences = 5; maxVertexInfluences = 3; NbBones = 10
468 Faces; 328 Vertices
Info: Got Mesh 'mesh_skirt01' on Bone 'skirt01'
maxFaceInfluences = 4; maxVertexInfluences = 3; NbBones = 4
274 Faces; 205 Vertices
Info: Got Mesh 'mesh_Hair06' on Bone 'Hair06'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
180 Faces; 118 Vertices
Info: Got Mesh 'mesh_shoes' on Bone 'shoes'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 6
260 Faces; 186 Vertices
Info: Got Mesh 'mesh_skirt02' on Bone 'skirt02'
maxFaceInfluences = 4; maxVertexInfluences = 3; NbBones = 4
310 Faces; 219 Vertices
Info: Got Mesh 'mesh_Tshirt02' on Bone 'Tshirt02'
maxFaceInfluences = 4; maxVertexInfluences = 3; NbBones = 10
410 Faces; 270 Vertices
Info: Got Mesh 'mesh_body' on Bone 'body'
maxFaceInfluences = 3; maxVertexInfluences = 2; NbBones = 21
2306 Faces; 1490 Vertices
Info: Got Mesh 'mesh_Cuff01' on Bone 'Cuff01'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
60 Faces; 34 Vertices
Info: Got Mesh 'mesh_Shorts' on Bone 'Shorts'
maxFaceInfluences = 3; maxVertexInfluences = 3; NbBones = 4
188 Faces; 139 Vertices
Info: Got Mesh 'mesh_Hair01a' on Bone 'Hair01a'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
310 Faces; 203 Vertices
Info: Got Mesh 'mesh_Hair02a' on Bone 'Hair02a'
maxFaceInfluences = 3; maxVertexInfluences = 3; NbBones = 3
365 Faces; 269 Vertices
Info: Got Mesh 'mesh_Hair03a' on Bone 'Hair03a'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
624 Faces; 790 Vertices
Info: Got Mesh 'mesh_Hair04a' on Bone 'Hair04a'
maxFaceInfluences = 3; maxVertexInfluences = 3; NbBones = 4
535 Faces; 449 Vertices
Info: Got Mesh 'mesh_Glasses01' on Bone 'Glasses01'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
160 Faces; 101 Vertices
Info: Got Mesh 'mesh_Cap01' on Bone 'Cap01'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
197 Faces; 202 Vertices
Info: Got Mesh 'mesh_Cap02' on Bone 'Cap02'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
114 Faces; 199 Vertices
Info: Got Mesh 'mesh_Hair03b' on Bone 'Hair03b'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
642 Faces; 804 Vertices
Info: Got Mesh 'mesh_Headband01' on Bone 'Headband01'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
140 Faces; 90 Vertices
Info: Got Mesh 'mesh_Headband02' on Bone 'Headband02'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
162 Faces; 105 Vertices
Info: Got Mesh 'mesh_Hair03c' on Bone 'Hair03c'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
722 Faces; 880 Vertices
Info: Got Mesh 'mesh_Hair01b' on Bone 'Hair01b'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
310 Faces; 203 Vertices
Info: Got Mesh 'mesh_Hair01c' on Bone 'Hair01c'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
310 Faces; 203 Vertices
Info: Got Mesh 'mesh_Hair02b' on Bone 'Hair02b'
maxFaceInfluences = 3; maxVertexInfluences = 3; NbBones = 4
352 Faces; 254 Vertices
Info: Got Mesh 'mesh_Hair02c' on Bone 'Hair02c'
maxFaceInfluences = 3; maxVertexInfluences = 3; NbBones = 4
366 Faces; 268 Vertices
Info: Got Mesh 'mesh_Hair04c' on Bone 'Hair04c'
maxFaceInfluences = 3; maxVertexInfluences = 3; NbBones = 4
392 Faces; 300 Vertices
Info: Got Mesh 'mesh_Hair04b' on Bone 'Hair04b'
maxFaceInfluences = 3; maxVertexInfluences = 3; NbBones = 4
366 Faces; 275 Vertices
Info: Got Mesh 'mesh_Cuff03' on Bone 'Cuff03'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
60 Faces; 34 Vertices
Info: Got Mesh 'mesh_Cuff04' on Bone 'Cuff04'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
60 Faces; 34 Vertices
Info: Got Mesh 'mesh_Hair05a' on Bone 'Hair05a'
maxFaceInfluences = 3; maxVertexInfluences = 3; NbBones = 4
775 Faces; 938 Vertices
Info: Got Mesh 'mesh_Hair05b' on Bone 'Hair05b'
maxFaceInfluences = 4; maxVertexInfluences = 3; NbBones = 4
550 Faces; 668 Vertices
Info: Got Mesh 'mesh_Hair05c' on Bone 'Hair05c'
maxFaceInfluences = 4; maxVertexInfluences = 3; NbBones = 4
550 Faces; 670 Vertices
Info: Got Mesh 'mesh_Cuff02' on Bone 'Cuff02'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
60 Faces; 34 Vertices
Info: Got Mesh 'mesh_Hair07a' on Bone 'Hair07a'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
180 Faces; 118 Vertices
Info: Got Mesh 'mesh_Hair08' on Bone 'Hair08'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
180 Faces; 118 Vertices
Info: Got Mesh 'mesh_Hair09' on Bone 'Hair09'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
180 Faces; 118 Vertices
Info: Got Mesh 'mesh_Hair10' on Bone 'Hair10'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
190 Faces; 129 Vertices
Info: Got Mesh 'mesh_Hair14' on Bone 'Hair14'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
180 Faces; 118 Vertices
Info: Got Mesh 'mesh_Hair12a' on Bone 'Hair12a'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
310 Faces; 203 Vertices
Info: Got Mesh 'mesh_Hair15' on Bone 'Hair15'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
398 Faces; 250 Vertices
Info: Got Mesh 'mesh_Hair13a' on Bone 'Hair13a'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
750 Faces; 438 Vertices
Info: Got Mesh 'mesh_Hair07c' on Bone 'Hair07c'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
180 Faces; 118 Vertices
Info: Got Mesh 'mesh_Hair12b' on Bone 'Hair12b'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
310 Faces; 203 Vertices
Info: Got Mesh 'mesh_Hair12c' on Bone 'Hair12c'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
310 Faces; 203 Vertices
Info: Got Mesh 'mesh_Hair13b' on Bone 'Hair13b'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
750 Faces; 438 Vertices
Info: Got Mesh 'mesh_Hair13c' on Bone 'Hair13c'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
750 Faces; 438 Vertices
Info: Got Mesh 'mesh_Hair16' on Bone 'Hair16'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
192 Faces; 134 Vertices
Info: Got Mesh 'mesh_Hair17' on Bone 'Hair17'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
208 Faces; 144 Vertices
Info: Got Mesh 'mesh_Hair18' on Bone 'Hair18'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
332 Faces; 206 Vertices
Info: Got Mesh 'mesh_Hair36' on Bone 'Hair36'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
447 Faces; 281 Vertices
Info: Got Mesh 'mesh_Hair19' on Bone 'Hair19'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
538 Faces; 313 Vertices
Info: Got Mesh 'mesh_Hair20' on Bone 'Hair20'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
182 Faces; 114 Vertices
Info: Got Mesh 'mesh_Hair21' on Bone 'Hair21'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
192 Faces; 134 Vertices
Info: Got Mesh 'mesh_Hair22' on Bone 'Hair22'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
400 Faces; 372 Vertices
Info: Got Mesh 'mesh_Hair23' on Bone 'Hair23'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
896 Faces; 932 Vertices
Info: Got Mesh 'mesh_Hair24' on Bone 'Hair24'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
296 Faces; 248 Vertices
Info: Got Mesh 'mesh_Hair25' on Bone 'Hair25'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
296 Faces; 248 Vertices
Info: Got Mesh 'mesh_Hair26' on Bone 'Hair26'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
424 Faces; 763 Vertices
Info: Got Mesh 'mesh_Hair27' on Bone 'Hair27'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
152 Faces; 92 Vertices
Info: Got Mesh 'mesh_Hair28' on Bone 'Hair28'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
248 Faces; 172 Vertices
Info: Got Mesh 'mesh_Hair29' on Bone 'Hair29'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
248 Faces; 172 Vertices
Info: Got Mesh 'mesh_Hair30' on Bone 'Hair30'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
632 Faces; 394 Vertices
Info: Got Mesh 'mesh_Hair31' on Bone 'Hair31'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
632 Faces; 394 Vertices
Info: Got Mesh 'mesh_Hair32' on Bone 'Hair32'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
508 Faces; 788 Vertices
Info: Got Mesh 'mesh_Hair33' on Bone 'Hair33'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
288 Faces; 189 Vertices
Info: Got Mesh 'mesh_Hair34' on Bone 'Hair34'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
232 Faces; 156 Vertices
Info: Got Mesh 'mesh_Hair35' on Bone 'Hair35'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
632 Faces; 394 Vertices
Info: Got Mesh 'mesh_Hair11' on Bone 'Hair11'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
658 Faces; 687 Vertices
Info: Got Mesh 'mesh_Hair37' on Bone 'Hair37'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
344 Faces; 300 Vertices
Info: Got Mesh 'mesh_Hair38' on Bone 'Hair38'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
368 Faces; 326 Vertices
Info: Got Mesh 'mesh_Hair39' on Bone 'Hair39'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
1736 Faces; 1073 Vertices
Radius: 82.9321

================ X Loader : PlayerFemale01L; in: Data\Models\PlayerFemale01L.X
Info: Got Mesh 'mesh_racket' on Bone 'racket'
196 Faces; 203 Vertices
Info: Got Mesh 'mesh_Tshirt02' on Bone 'Tshirt02'
maxFaceInfluences = 3; maxVertexInfluences = 3; NbBones = 10
158 Faces; 130 Vertices
Info: Got Mesh 'mesh_skirt02' on Bone 'skirt02'
maxFaceInfluences = 4; maxVertexInfluences = 3; NbBones = 4
136 Faces; 123 Vertices
Info: Got Mesh 'mesh_Tshirt01' on Bone 'Tshirt01'
maxFaceInfluences = 5; maxVertexInfluences = 3; NbBones = 10
186 Faces; 159 Vertices
Info: Got Mesh 'mesh_skirt01' on Bone 'skirt01'
maxFaceInfluences = 4; maxVertexInfluences = 3; NbBones = 4
160 Faces; 135 Vertices
Info: Got Mesh 'mesh_Hair06' on Bone 'Hair06'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
110 Faces; 78 Vertices
Info: Got Mesh 'mesh_Shoes' on Bone 'Shoes'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 6
120 Faces; 104 Vertices
Info: Got Mesh 'mesh_body' on Bone 'body'
maxFaceInfluences = 3; maxVertexInfluences = 2; NbBones = 20
848 Faces; 696 Vertices
Info: Got Mesh 'mesh_Cuff01' on Bone 'Cuff01'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
24 Faces; 16 Vertices
Info: Got Mesh 'mesh_Cuff02' on Bone 'Cuff02'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
24 Faces; 16 Vertices
Info: Got Mesh 'mesh_Glasses01' on Bone 'Glasses01'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
100 Faces; 81 Vertices
Info: Got Mesh 'mesh_Hair04c' on Bone 'Hair04c'
maxFaceInfluences = 3; maxVertexInfluences = 3; NbBones = 4
181 Faces; 146 Vertices
Info: Got Mesh 'mesh_Hair01c' on Bone 'Hair01c'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
138 Faces; 109 Vertices
Info: Got Mesh 'mesh_Hair02a' on Bone 'Hair02a'
maxFaceInfluences = 3; maxVertexInfluences = 3; NbBones = 4
132 Faces; 106 Vertices
Info: Got Mesh 'mesh_Hair03c' on Bone 'Hair03c'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
198 Faces; 250 Vertices
Info: Got Mesh 'mesh_Headband01' on Bone 'Headband01'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
84 Faces; 62 Vertices
Info: Got Mesh 'mesh_Headband02' on Bone 'Headband02'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
106 Faces; 77 Vertices
Info: Got Mesh 'mesh_Cap01' on Bone 'Cap01'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
157 Faces; 176 Vertices
Info: Got Mesh 'mesh_Cap02' on Bone 'Cap02'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
114 Faces; 199 Vertices
Info: Got Mesh 'mesh_Hair02c' on Bone 'Hair02c'
maxFaceInfluences = 3; maxVertexInfluences = 3; NbBones = 4
132 Faces; 106 Vertices
Info: Got Mesh 'mesh_Hair02b' on Bone 'Hair02b'
maxFaceInfluences = 3; maxVertexInfluences = 3; NbBones = 4
132 Faces; 106 Vertices
Info: Got Mesh 'mesh_Hair04a' on Bone 'Hair04a'
maxFaceInfluences = 3; maxVertexInfluences = 3; NbBones = 4
247 Faces; 226 Vertices
Info: Got Mesh 'mesh_Hair04b' on Bone 'Hair04b'
maxFaceInfluences = 3; maxVertexInfluences = 3; NbBones = 4
171 Faces; 132 Vertices
Info: Got Mesh 'mesh_Hair01a' on Bone 'Hair01a'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
138 Faces; 109 Vertices
Info: Got Mesh 'mesh_Hair01b' on Bone 'Hair01b'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
138 Faces; 109 Vertices
Info: Got Mesh 'mesh_Hair03a' on Bone 'Hair03a'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
226 Faces; 286 Vertices
Info: Got Mesh 'mesh_Hair03b' on Bone 'Hair03b'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
198 Faces; 250 Vertices
Info: Got Mesh 'mesh_Shorts' on Bone 'Shorts'
maxFaceInfluences = 4; maxVertexInfluences = 3; NbBones = 4
138 Faces; 105 Vertices
Info: Got Mesh 'mesh_Cuff03' on Bone 'Cuff03'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
24 Faces; 16 Vertices
Info: Got Mesh 'mesh_Cuff04' on Bone 'Cuff04'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
24 Faces; 16 Vertices
Info: Got Mesh 'mesh_Hair05b' on Bone 'Hair05b'
maxFaceInfluences = 3; maxVertexInfluences = 3; NbBones = 4
244 Faces; 302 Vertices
Info: Got Mesh 'mesh_Hair05a' on Bone 'Hair05a'
maxFaceInfluences = 3; maxVertexInfluences = 3; NbBones = 4
256 Faces; 318 Vertices
Info: Got Mesh 'mesh_Hair05c' on Bone 'Hair05c'
maxFaceInfluences = 3; maxVertexInfluences = 3; NbBones = 4
226 Faces; 284 Vertices
Info: Got Mesh 'mesh_Hair07a' on Bone 'Hair07a'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
180 Faces; 118 Vertices
Info: Got Mesh 'mesh_Hair08' on Bone 'Hair08'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
180 Faces; 118 Vertices
Info: Got Mesh 'mesh_Hair09' on Bone 'Hair09'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
180 Faces; 118 Vertices
Info: Got Mesh 'mesh_Hair10' on Bone 'Hair10'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
190 Faces; 129 Vertices
Info: Got Mesh 'mesh_Hair14' on Bone 'Hair14'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
180 Faces; 118 Vertices
Info: Got Mesh 'mesh_Hair12a' on Bone 'Hair12a'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
310 Faces; 203 Vertices
Info: Got Mesh 'mesh_Hair15' on Bone 'Hair15'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
398 Faces; 250 Vertices
Info: Got Mesh 'mesh_Hair13a' on Bone 'Hair13a'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
750 Faces; 438 Vertices
Info: Got Mesh 'mesh_Hair07c' on Bone 'Hair07c'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
180 Faces; 118 Vertices
Info: Got Mesh 'mesh_Hair12b' on Bone 'Hair12b'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
310 Faces; 203 Vertices
Info: Got Mesh 'mesh_Hair12c' on Bone 'Hair12c'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
310 Faces; 203 Vertices
Info: Got Mesh 'mesh_Hair13b' on Bone 'Hair13b'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
750 Faces; 438 Vertices
Info: Got Mesh 'mesh_Hair13c' on Bone 'Hair13c'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
750 Faces; 438 Vertices
Info: Got Mesh 'mesh_Hair16' on Bone 'Hair16'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
192 Faces; 134 Vertices
Info: Got Mesh 'mesh_Hair17' on Bone 'Hair17'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
208 Faces; 144 Vertices
Info: Got Mesh 'mesh_Hair18' on Bone 'Hair18'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
332 Faces; 206 Vertices
Info: Got Mesh 'mesh_Hair20' on Bone 'Hair20'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
182 Faces; 114 Vertices
Info: Got Mesh 'mesh_Hair21' on Bone 'Hair21'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
192 Faces; 134 Vertices
Info: Got Mesh 'mesh_Hair25' on Bone 'Hair25'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
296 Faces; 248 Vertices
Info: Got Mesh 'mesh_Hair26' on Bone 'Hair26'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
424 Faces; 763 Vertices
Info: Got Mesh 'mesh_Hair27' on Bone 'Hair27'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
152 Faces; 92 Vertices
Info: Got Mesh 'mesh_Hair28' on Bone 'Hair28'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
248 Faces; 172 Vertices
Info: Got Mesh 'mesh_Hair29' on Bone 'Hair29'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
248 Faces; 172 Vertices
Info: Got Mesh 'mesh_Hair30' on Bone 'Hair30'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
632 Faces; 394 Vertices
Info: Got Mesh 'mesh_Hair31' on Bone 'Hair31'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
632 Faces; 394 Vertices
Info: Got Mesh 'mesh_Hair35' on Bone 'Hair35'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
632 Faces; 394 Vertices
Info: Got Mesh 'mesh_Hair11' on Bone 'Hair11'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
658 Faces; 687 Vertices
Info: Got Mesh 'mesh_Hair37' on Bone 'Hair37'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
344 Faces; 300 Vertices
Info: Got Mesh 'mesh_Hair33' on Bone 'Hair33'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
288 Faces; 189 Vertices
Info: Got Mesh 'mesh_Hair34' on Bone 'Hair34'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
232 Faces; 156 Vertices
Info: Got Mesh 'mesh_Hair22' on Bone 'Hair22'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
400 Faces; 372 Vertices
Info: Got Mesh 'mesh_Hair19' on Bone 'Hair19'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
538 Faces; 313 Vertices
Info: Got Mesh 'mesh_Hair38' on Bone 'Hair38'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
368 Faces; 326 Vertices
Info: Got Mesh 'mesh_Hair32' on Bone 'Hair32'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
508 Faces; 788 Vertices
Info: Got Mesh 'mesh_Hair24' on Bone 'Hair24'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
296 Faces; 248 Vertices
Info: Got Mesh 'mesh_Hair23' on Bone 'Hair23'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
896 Faces; 932 Vertices
Info: Got Mesh 'mesh_Hair36' on Bone 'Hair36'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
447 Faces; 281 Vertices
Info: Got Mesh 'mesh_Hair39' on Bone 'Hair39'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
1736 Faces; 1073 Vertices
Radius: 37.5878
Bitmap(1024*1024*0)->Tex: .\Data\Models\Textures\Player.Jpg (Format: RgbA)
NumTex: 249; NumPal: 65535; Dx: 1024; Dy; 1024; Name: Data\Models\Textures\Player
Bitmap(96*64*0)->Tex: .\Data\Flags\RU.Tga (Format: Rgb)

================ 3DS Loader : Data\Models\FxSmoke.3DS ================
New Object: 'Plane01'
Convert Mesh: Data\Models\FxSmoke.3DS
Object Name: Plane01
Bitmap(32*32*0)->Tex: .\Data\Models\Fx\Smoke.tga (Format: RgbA)
Nb Points before merging: 4
Nb Points after merging: 4; NbFaces: 2; NbGhostPts: 0
Plane01 Radius: 141.421

Ambiant (0.627451, 0.627451, 0.627451)
Star (1, 1, 1)
Star Dir (-0.146447, -0.92388, 0.353553)

================ 3DS Loader : Data\Models\Aiming.3DS ================
New Object: 'Box01'
Convert Mesh: Data\Models\Aiming.3DS
Object Name: Box01
Bitmap(128*64*0)->Tex: .\Data\Models\Textures\Aiming.Tga (Format: RgbA)
Nb Points before merging: 4
Nb Points after merging: 4; NbFaces: 2; NbGhostPts: 0
Box01 Radius: 1.11803

Bitmap(1024*1024*0)->Tex: .\Data\Court01\CourtTex.Jpg (Format: Rgb)

================ 3DS Loader : Data\Models\Ground.3DS ================
New Object: 'PlayArea'
Convert Mesh: Data\Models\Ground.3DS
Object Name: PlayArea
Nb Points before merging: 51
Nb Points after merging: 45; NbFaces: 64; NbGhostPts: 0
PlayArea Radius: 2325.94

Bitmap(1024*1024*0)->Tex: .\Data\Models\Textures\Stadium\GS_Clay\COURTA01.Jpg (Format: Rgb)

================ 3DS Loader : Data\Models\SignOutdoor.3DS ================
New Object: 'sign'
Convert Mesh: Data\Models\SignOutdoor.3DS
Object Name: sign
Bitmap(256*256*0)->Tex: .\Data\Models\Textures\Stadium\Sign.Tga (Format: RgbA)
Nb Points before merging: 364
Nb Points after merging: 364; NbFaces: 182; NbGhostPts: 0
sign Radius: 3234.39


================ 3DS Loader : Data\Models\SkyBox01.3DS ================
New Object: 'SkyCylinde'
Convert Mesh: Data\Models\SkyBox01.3DS
Object Name: SkyCylinde
Bitmap(512*512*0)->Tex: .\Data\Models\Textures\SkyBox.Jpg (Format: Rgb)
Nb Points before merging: 72
Nb Points after merging: 51; NbFaces: 58; NbGhostPts: 15
SkyCylinde Radius: 2393.82


================ 3DS Loader : Data\Models\ChairUmpire.3DS ================
New Object: 'Ump_Settin'
New Object: 'Ump_Body'
New Object: 'Ump_Head'
Convert Mesh: Data\Models\ChairUmpire.3DS
Object Name: Ump_Body
Bitmap(1024*1024*0)->Tex: .\Data\Models\Textures\Npc.Jpg (Format: Rgb)
Nb Points before merging: 833
Nb Points after merging: 592; NbFaces: 768; NbGhostPts: 95
Ump_Body Radius: 75.595

Object Name: Ump_Head
Nb Points before merging: 261
Nb Points after merging: 193; NbFaces: 264; NbGhostPts: 46
Ump_Head Radius: 23.0112

Object Name: Ump_Settin
Nb Points before merging: 2426
Nb Points after merging: 1852; NbFaces: 1528; NbGhostPts: 178
Ump_Settin Radius: 968.706


================ 3DS Loader : Data\Models\BallBoy.3DS ================
New Object: 'ball_boy'
Convert Mesh: Data\Models\BallBoy.3DS
Object Name: ball_boy
Nb Points before merging: 567
Nb Points after merging: 405; NbFaces: 480; NbGhostPts: 89
ball_boy Radius: 57.8304


================ 3DS Loader : Data\Models\CameraMan.3DS ================
New Object: 'camera_man'
Convert Mesh: Data\Models\CameraMan.3DS
Object Name: camera_man
Nb Points before merging: 835
Nb Points after merging: 598; NbFaces: 592; NbGhostPts: 93
camera_man Radius: 203.229


================ 3DS Loader : Data\Models\BallBoyStand.3DS ================
New Object: 'ball_boy02'
Convert Mesh: Data\Models\BallBoyStand.3DS
Object Name: ball_boy02
Nb Points before merging: 625
Nb Points after merging: 437; NbFaces: 499; NbGhostPts: 112
ball_boy02 Radius: 157.54


================ X Loader : LineJudge; in: Data\Models\LineJudge.X
Info: Got Mesh 'mesh_line_judge' on Bone 'line_judge'
maxFaceInfluences = 3; maxVertexInfluences = 2; NbBones = 14
508 Faces; 412 Vertices
Radius: 183.75

================ 3DS Loader : Data\Models\LineJudgeChair.3DS ================
New Object: 'LJ_Chair'
Convert Mesh: Data\Models\LineJudgeChair.3DS
Object Name: LJ_Chair
Nb Points before merging: 120
Nb Points after merging: 98; NbFaces: 58; NbGhostPts: 0
LJ_Chair Radius: 106.527


================ 3DS Loader : Data\Models\CrowdMale.3DS ================
New Object: 'male05'
Convert Mesh: Data\Models\CrowdMale.3DS
Object Name: male05
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\Crowd\MALE_5.TGA (Format: Rgb)
Nb Points before merging: 246
Nb Points after merging: 175; NbFaces: 202; NbGhostPts: 37
male05 Radius: 99.9654


================ 3DS Loader : Data\Models\CrowdFemale.3DS ================
New Object: 'female06'
Convert Mesh: Data\Models\CrowdFemale.3DS
Object Name: female06
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\Crowd\FEMALE_6.TGA (Format: Rgb)
Nb Points before merging: 270
Nb Points after merging: 209; NbFaces: 226; NbGhostPts: 41
female06 Radius: 93.0514


================ X Loader : CrowdMaleSkin; in: Data\Models\CrowdMaleSkin.X
Info: Got Mesh 'mesh_male05' on Bone 'male05'
maxFaceInfluences = 3; maxVertexInfluences = 2; NbBones = 6
202 Faces; 163 Vertices
Radius: 97.2596

================ X Loader : CrowdFemaleSkin; in: Data\Models\CrowdFemaleSkin.X
Info: Got Mesh 'mesh_female06' on Bone 'female06'
maxFaceInfluences = 3; maxVertexInfluences = 2; NbBones = 6
226 Faces; 194 Vertices
Radius: 97.1728
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\Crowd\Male_1.Tga (Format: Rgb)
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\Crowd\Male_2.Tga (Format: Rgb)
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\Crowd\Male_3.Tga (Format: Rgb)
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\Crowd\Male_4.Tga (Format: Rgb)
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\Crowd\Male_6.Tga (Format: Rgb)
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\Crowd\Male_7.Tga (Format: Rgb)
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\Crowd\Male_8.Tga (Format: Rgb)
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\Crowd\Female_1.Tga (Format: Rgb)
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\Crowd\Female_2.Tga (Format: RgbA)
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\Crowd\Female_3.Tga (Format: Rgb)
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\Crowd\Female_4.Tga (Format: Rgb)
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\Crowd\Female_5.Tga (Format: Rgb)
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\Crowd\Female_7.Tga (Format: Rgb)
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\Crowd\Female_8.Tga (Format: Rgb)
Bitmap(128*64*0)->Tex: .\Data\MiscSprite\Misc_00.Tga (Format: RgbA)

================ 3DS Loader : Data\Models\ShadowSimple.3DS ================
New Object: 'Box01'
Convert Mesh: Data\Models\ShadowSimple.3DS
Object Name: Box01
Bitmap(64*64*256)->Tex: .\Data\Models\Textures\ShadowSp.Gif (Format: Rgb)
Nb Points before merging: 4
Nb Points after merging: 4; NbFaces: 2; NbGhostPts: 0
Box01 Radius: 94.4981

Bitmap(1024*1024*0)->Tex: .\Data\Models\Textures\Player.Jpg (Format: RgbA)
NumTex: 276; NumPal: 65535; Dx: 1024; Dy; 1024; Name: Data\Models\Textures\Player
Bitmap(4*4*0)->Tex: .\Data\Textures\CourtLine.Tga (Format: RgbA)
Court Lines Radius: 1309.42

================ 3DS Loader : Data\Models\Net.3DS ================
New Object: 'net'
Convert Mesh: Data\Models\Net.3DS
Object Name: net
Bitmap(256*256*0)->Tex: .\Data\Models\Textures\Net.Tga (Format: RgbA)
Nb Points before merging: 868
Nb Points after merging: 694; NbFaces: 420; NbGhostPts: 236
net Radius: 520.726


================ 3DS Loader : Data\Models\BallShadow.3DS ================
New Object: 'Box01'
Convert Mesh: Data\Models\BallShadow.3DS
Object Name: Box01
Nb Points before merging: 4
Nb Points after merging: 4; NbFaces: 2; NbGhostPts: 0
Box01 Radius: 5.46636


================ 3DS Loader : Data\Models\BallPreview.3DS ================
New Object: 'Box01'
Convert Mesh: Data\Models\BallPreview.3DS
Object Name: Box01
Bitmap(64*64*0)->Tex: .\Data\Models\Textures\BallPreview.Tga (Format: RgbA)
Nb Points before merging: 4
Nb Points after merging: 4; NbFaces: 2; NbGhostPts: 0
Box01 Radius: 68.6693


================ 3DS Loader : Data\Models\BallTrace.3DS ================
New Object: 'Box01'
Convert Mesh: Data\Models\BallTrace.3DS
Object Name: Box01
Nb Points before merging: 4
Nb Points after merging: 4; NbFaces: 2; NbGhostPts: 0
Box01 Radius: 4.6669


================ 3DS Loader : Data\Models\DangerZone.3DS ================
New Object: 'Box01'
Convert Mesh: Data\Models\DangerZone.3DS
Object Name: Box01
Nb Points before merging: 4
Nb Points after merging: 4; NbFaces: 2; NbGhostPts: 0
Box01 Radius: 0.707107

Meshes => NbVertex: 31772; NbIndex: 62589 (Old NbP:73082; loss: -57%)
Mem available for Textures: 2958 MB
DoRound: week 3, day 6, year 2013
NbVertexShader created on the fly : 7
DDD - Name: 1-NVIDIA GeForce GT 705; Device: nvd3dum.dll
Display Device: 1-NVIDIA GeForce GT 705

============================= Stack Trace Begin
StackTrace 000: Te_Game.Cpp, MyMain at line 31 ()
StackTrace 001: ..\Source\Pc\system.cpp, CSystem::Process at line 1009 ()
StackTrace 002: Te_Game.Cpp, CGameTe::Process at line 3322 ()
StackTrace 003: ..\Source\MenuSys.cpp, CMenuManagerSys::Process at line 5420 (video)
StackTrace 004: ..\Source\MenuSys.cpp, CMenuManagerSys::Process at line 5649 ()
StackTrace 005: ..\Source\MenuSys.cpp, CMenuManagerSys::Process at line 5651 ()
StackTrace 006: ..\Source\MenuSys.cpp, CMenuManagerSys::Process at line 5665 ()
StackTrace 007: ..\Source\MenuSys.cpp, CMenuManagerSys::Process at line 5667 ()
StackTrace 008: ..\Source\MenuSys.cpp, CMenuManagerSys::Process at line 5675 ()
StackTrace 009: ..\Source\MenuSys.cpp, CMenuManagerSys::DoAction at line 2689 ()
StackTrace 010: Te_Game.Cpp, CMenuManagerTe::SwitchAction at line 4917 ()
StackTrace 011: ..\TE Manager\TemGame.Cpp, CMenuManager::SwitchAction at line 1333 ()
StackTrace 012: ..\Source\MenuSys.cpp, CMenuManagerSys::SwitchAction at line 2866 ()
StackTrace 013: Te_Game.Cpp, CGameTe::UpdateVideo at line 1707 ()
StackTrace 014: ..\Source\GameSys.cpp, CGameSys::UpdateVideo at line 2589 ()
StackTrace 015: ..\SOURCE\PC\Mot3dInit.cpp, CMoteur3D::ChangeVideoMode at line 801 ()
StackTrace 016: ..\SOURCE\PC\Mot3dInit.cpp, CMoteur3D::SetVideoMode at line 99 ()
============================= Stack Trace End
insomnia35
tennis enthusiastic
tennis enthusiastic
 
Messages: 7
Gaming Since: 15 May 2013, 12:17

Re: Full screen impossible sur Windows 10

Postby insomnia35 » 30 Aug 2015, 09:58

Suite et fin du system log :

==============================================================
============================= CRASH ==========================
==============================================================

TennisElbow caused an Access Violation in module nvd3dum.dll at 0023:5df0d420.
Exception handler called in Main Thread.
Error occurred at 8/30/2015 09:46:46.
C:\Program Files (x86)\Tennis Elbow 2013\TennisElbow.exe, run by Nicolas.
4 processor(s), type 586.
1024 MBytes physical memory.
Read from location 000000ec caused an access violation.

Registers:
EAX=0475f250 CS=0023 EIP=5df0d420 EFLGS=00210246
EBX=014dd844 SS=002b ESP=014dd7b4 EBP=014dd7c8
ECX=00000000 DS=002b ESI=0ae2c000 FS=0053
EDX=0475f250 ES=002b EDI=0475f250 GS=002b
Bytes at CS:EIP:
8b 81 ec 00 00 00 8b 40 08 85 c0 74 04 83 c0 08
Stack dump:
014dd7b4: 5e07b90d 066edbd8 5e07b850 00000000 00000000 014dd824 6e1656f1 0ae2c000
014dd7d4: 014dd7e4 6e1655a0 0699c340 80004005 049187b0 00000000 00000000 00000000
014dd7f4: 016400c0 0000003b 00000000 00000150 01648fc0 775a3824 014dd834 014dd8d8
014dd814: 775d0d40 05593b2d 37e814b2 6e1bc934 014dd930 6e1bca9c 014dd844 0699c374
014dd834: 00000000 0699c340 00000000 00000002 066edbd8 014dd898 00000002 00000001
014dd854: 82000000 00000004 00000016 00000004 00000000 00000000 00000000 00000001
014dd874: 066e7db0 066ef4cd 014dd89c 00000001 00000004 00000016 00000000 80004005
014dd894: 80004005 00000780 00000438 00000000 00000000 00000000 00000000 0b3b48c8
014dd8b4: 00000780 00000438 00000000 00000000 00000000 00000000 0b3b4950 00000000
014dd8d4: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
014dd8f4: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
014dd914: 00000000 00000000 00000000 00000000 37e81a52 0000006c 37e81a66 014dd9a0
014dd934: 6e1bda8c 00000780 00000438 00000016 00000001 00000054 00000004 00000001
014dd954: 00000000 03897ce4 00000100 06740f20 00000018 03897ce4 00000000 00000000
014dd974: 00000000 06740f20 00000000 6e15ba30 83fb786a 014dd9b8 6e1bc427 00100002
014dd994: 00000000 6e15ba30 37e81af6 014dd9b4 6e1bc4fc 03897ce4 00000000 6e15ccc0
014dd9b4: 014ddb20 6e1b64a5 03897ce4 014dd9f4 00000000 37e81876 00000001 0b5868a0
014dd9d4: 06740f20 00000000 068d75d4 0b5868a0 00000004 03897ce4 04717d40 00000000
014dd9f4: 00000000 505c3a43 72676f72 46206d61 73656c69 38782820 545c2936 696e6e65
014dda14: 6c452073 20776f62 33313032 6e65545c 4573696e 776f626c 6578652e 00000000
014dda34: 00000020 068d75d4 000002a9 007a0f80 068d75b8 007a0000 00000000 014dda8c
014dda54: 7759dba8 00000058 00140008 00000000 7759da90 00000058 fffffffe 00000060
014dda74: 00000000 00000002 00000000 0000000c 00140008 068d7b18 014dda9c 7759dab8
014dda94: 00140008 00000000 068d7b50 068df22d 014ddac4 6fe41131 6fe6b1b8 00000000
014ddab4: 00000008 6fe4119d 068d7b18 9be3cfa6 014ddb10 76c65302 01640000 00140008
014ddad4: 00000038 83fb7a26 00000001 06740f20 00000040 9be3cf8e 00000000 00000000
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014ddb74: 37e81802 745cad8a 014ddc6c 745c961c 04717d40 00000000 00000001 00030404
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014ddbb4: 03897cb0 04717d40 6e186b00 00000000 00000000 00000000 00000000 00000000
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014ddf94: 009b5c94 00000788 00000440 00000000 00000000 00000001 03ac3120 00000000
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014ddfd4: 00000421 00000001 014de0b4 009c0299 00000000 03ac3120 014de0f4 00987dc2
014ddff4: 00000000 00000000 00000000 009d8edc 0120b390 00000001 05593105 094b10a8
014de014: 00000001 00000002 03ac3120 00000002 00000001 00000000 00200000 6ff13050
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014de0f4: 014de1b4 008289de 00000001 014df648 08d25a54 04adbc80 00000000 00000000
014de114: 00000000 40001040 40004b00 00060000 00000000 00000000 18cd12f0 18cd17f0
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014de194: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 014deae4
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014de334: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
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014de8d4: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
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014de9d4: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
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014debb4: 014df104 5df3da6d 045efdc0 04808330 0b4f5c60 00000000 00000000 00000000
014debd4: 00000001 045c0ff0 ffffffff 00000000 00000001 00000000 045efdc0 00000000
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014dec14: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
014dec34: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
014dec54: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
014dec74: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
014dec94: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
014decb4: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
014decd4: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
014decf4: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
014ded14: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
014ded34: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
014ded54: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
014ded74: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
014ded94: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
014dedb4: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
014dedd4: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
014dedf4: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
014dee14: 00000000 00000000 00000000 00000000 00000000 045eff40 00000000 045c0ff0
014dee34: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
014dee54: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
014dee74: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
014dee94: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
014deeb4: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
014deed4: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
014deef4: 00000000 00000000 00000000 067d47a0 00000000 00000000 00000000 00000000
014def14: 00000000 00000000 00000000 045eff40 00000000 045c0ff0 014deff0 5df370a1
014def34: 014def64 00909aa5 014defa0 00000000 014def60 00913b9d 014defa0 0a9eff28
014def54: 03ac1738 00909c2f 00000000 014df1fc 0090a7bd 0000006f 0090a7fc 00001fff
014def74: 00a29dd4 0090b00a 00000000 00000000 00000000 00000000 00000000 03ac05b0
014def94: 00000000 00000000 751046dc 0a9eff28 03ac1738 03ac05a8 6e161c01 00000000
014defb4: 00000000 00000000 04b0ddfd 00000000 00000000 00000000 014df218 014defec
014defd4: 00000000 00000005 014df24c 014df678 00000000 006b6000 00000000 014df270
014deff4: 014df5f4 009c0a2a 00000000 046c3080 00000014 4e564441 00010002 00000030
014df014: 4e564458 0200000d 00000000 00000000 014df614 00830b68 08d25a54 014df648
014df034: ffffffff 014df63c 014df640 04b0ddec 04adbc80 00000002 04825201 045e9000
014df054: 0b4f5c60 00000000 00000000 00000000 04adbc80 01000000 014df0e8 01000000
014df074: 00000001 045c0ff0 00000000 c0000f40 00060000 00000000 00000000 16a92000
014df094: 00000014 00000000 00000000 00000000 00000000 0000f000 00000000 00000000
014df0b4: 00000000 00000001 00000002 00000000 014df114 5df4508b 00000000 5e0b93de
014df0d4: 014df0f4 00000000 0000003c 00000000 048252a0 04830800 0b92e144 014df10c
014df0f4: 5e256525 0b92e144 0b92e140 00000002 00000004 5e068320 014df240 5e25630b
014df114: 0b92e140 0b92e144 00000004 5e068320 048f06a0 0b92e140 00000002 00000040
014df134: 775b9f69 7371dcf1 00000020 00000002 6ff0da48 0b92b02c 00000048 014df184
014df154: 014e0000 00000000 00000000 00000015 00000015 00640000 014df138 00000000
014df174: 014df9d4 775d0d40 05593105 0b92e158 0b92e153 775b9e41 6ff0da48 00000022
014df194: 00000002 00000000 00000000 6ff0da40 00000015 014df1fc 6fe42c76 6ff0da40
014df1b4: 014df1fc 0b92e158 0b92e158 0b92e178 014df1fc 6fe36780 6fe6c53c 0b92e138
014df1d4: 0b92e158 6fe36791 00000040 014df1e0 014df1e0 00000001 775b4f40 0b92e138
014df1f4: 9be3e4be 4e954576 014df238 009035b5 014df218 04b0ddf8 00000000 014df678
014df214: 00a29dd4 014df271 7ffffff9 014df26c 00000042 00000000 00000000 00000000
014df234: 00000000 014df250 009035ee 014df26c 04b0ddf8 00a29dd4 00000006 014df66c
014df254: 008f63f2 00a27d58 014df26c 00000006 00000000 04b0ddec 65646976 5e0b006f
014df274: 00000001 046b6000 016d1700 00000004 5e0c3b4d e71673c1 0000051a 046b6000
014df294: 045c0ff0 014df6c0 5e07639f 00000001 046b6000 00000000 00000000 00000000
014df2b4: 047f80b0 00000000 00000001 00000000 046c3080 045c0ff0 016d1700 00000000
014df2d4: 00000000 046b6000 00000000 00000000 04928c20 00000000 00000000 00000000
014df2f4: 00000000 046b6000 00000000 00000000 00000000 00000000 00000000 00000000
014df314: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
014df334: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
014df354: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000001
014df374: 048d0940 04928c20 067d1360 04823820 00000000 00000000 00000000 00000000
014df394: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
014df3b4: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
014df3d4: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
014df3f4: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
014df414: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
014df434: 00000000 40002100 40002040 04835050 00000000 00000000 00000000 00000000
014df454: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
014df474: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
014df494: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
014df4b4: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
014df4d4: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
014df4f4: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
014df514: 00000000 00000000 00000018 00000000 00000000 00917d32 00000000 014df5f0
014df534: 00000000 014df5dc 00000000 00000001 00000000 00000000 0452e760 00000000
014df554: 014df580 704d1130 0452e844 704d25e9 0432ee80 0387fc20 03ace6e0 014df5a8
014df574: 014df590 008f2bbc 009ec494 008f2bfa 014df64c 009c1225 00000000 014df658
014df594: 008f5751 0387fc20 008f5816 00000000 00000000 014df600 0090a158 00000000
014df5b4: 00000005 0457b698 704d8360 014df5e4 704d2bdd 016eccd8 014df638 0457b698
014df5d4: 704d2bb0 704d2c25 00000000 e3b30c1e 014df5fc 704d2765 0457b698 00000000
014df5f4: 014df64c 009c0a2a 00000000 0457b77c 704d26d1 014df624 008f2bbc 009ec494
014df614: 014df658 0096a00b 08d25a54 014df648 ffffffff 014df63c 014df640 00000000
014df634: ffffffff 00000001 00000001 00000001 00000000 00000000 014df6e8 009bfccb
014df654: 00000000 014df6f4 0097b048 08d25a54 00000002 ffffffff 00000000 009f7e38
014df674: 0000162b 00000000 04b0ddec 00000000 00000015 51a96f23 00000000 00000000
014df694: 014df6c0 014df6c0 5df24e77 00000000 045cf7f0 00000004 00000000 6b2333c5
014df6b4: 00000015 00000000 00000000 014df6d8 5e077c47 00000001 00000041 00000001
014df6d4: 00000000 00000000 00000000 00000000 014df9e4 014df9b4 009c08ea 00000010
014df6f4: 014df9e4 0082cfd7 0387e5b8 00000001 03ac3120 00000000 6e16670a 6e165ce0
014df714: 048d015c 6e166998 3f800000 00000057 0669aab0 00000015 00000001 00000000
014df734: 00000000 00000000 80001602 00000000 ffffffff 00263005 00000001 00000000
014df754: 00000010 00000000 000730f0 00000000 03ac74e1 03ac74e0 00000000 014df800
014df774: 00000001 06730320 00000000 00000001 00000000 00000000 00000000 00000000
014df794: 03ac74e0 014df7a8 00000007 00000001 00903378 0a9eff28 048252c0 03ac05a8

Module list: names, addresses, sizes, time stamps and file times:
C:\WINDOWS\SYSTEM32\sfc.dll, loaded at 0x007b0000 - 3072 bytes - 559f3df3 - file date is 7/10/2015 13:00:26
C:\Program Files (x86)\Tennis Elbow 2013\TennisElbow.exe, loaded at 0x00810000 - 2274272 bytes - 5530f2a0 - file date is 4/17/2015 13:50:00
C:\WINDOWS\SYSTEM32\nvd3dum.dll, loaded at 0x5d9c0000 - 12946888 bytes - 558102cd - file date is 6/17/2015 09:22:40
C:\WINDOWS\SYSTEM32\HID.DLL, loaded at 0x68880000 - 25088 bytes - 559f3cb0 - file date is 7/10/2015 13:00:28
C:\WINDOWS\System32\MMDevApi.dll, loaded at 0x69600000 - 334704 bytes - 559f3ced - file date is 7/10/2015 13:00:30
C:\WINDOWS\SYSTEM32\AUDIOSES.DLL, loaded at 0x69660000 - 407616 bytes - 55b994ca - file date is 8/9/2015 14:29:34
C:\WINDOWS\SYSTEM32\avrt.dll, loaded at 0x69850000 - 28424 bytes - 559f3a8c - file date is 7/10/2015 13:00:30
C:\WINDOWS\SYSTEM32\DSOUND.dll, loaded at 0x69a30000 - 527360 bytes - 559f3cf1 - file date is 7/10/2015 13:00:30
C:\WINDOWS\SYSTEM32\wintypes.dll, loaded at 0x6a020000 - 809336 bytes - 559f3c9e - file date is 7/10/2015 13:00:28
C:\WINDOWS\SYSTEM32\WINMMBASE.dll, loaded at 0x6abf0000 - 132744 bytes - 559f3ce8 - file date is 7/10/2015 13:00:30
C:\WINDOWS\SYSTEM32\WINMM.dll, loaded at 0x6aff0000 - 134352 bytes - 559f3ce4 - file date is 7/10/2015 13:00:30
C:\WINDOWS\System32\PROPSYS.dll, loaded at 0x6bb80000 - 1321224 bytes - 559f3e2d - file date is 7/10/2015 13:00:30
C:\WINDOWS\SYSTEM32\d3d8.dll, loaded at 0x6e150000 - 1074176 bytes - 559f3bcc - file date is 7/10/2015 13:00:36
C:\WINDOWS\AppPatch\AcLayers.DLL, loaded at 0x6fe20000 - 335360 bytes - 559f3b81 - file date is 7/10/2015 13:00:36
C:\WINDOWS\SYSTEM32\iertutil.dll, loaded at 0x700a0000 - 2878000 bytes - 55a724ab - file date is 8/9/2015 14:29:34
C:\WINDOWS\SYSTEM32\d3dxof.dll, loaded at 0x704a0000 - 58880 bytes - 559f3bb2 - file date is 7/10/2015 13:00:36
C:\WINDOWS\SYSTEM32\DINPUT8.dll, loaded at 0x704c0000 - 172032 bytes - 559f3af2 - file date is 7/10/2015 13:00:32
C:\WINDOWS\SYSTEM32\SortWindows6Compat.dll, loaded at 0x70500000 - 56832 bytes - 559f3b4c - file date is 7/10/2015 13:00:24
C:\Program Files (x86)\Tennis Elbow 2013\libcurl.dll, loaded at 0x70800000 - 180224 bytes - 461ce704 - file date is 4/11/2007 15:47:00
C:\WINDOWS\SYSTEM32\WINSPOOL.DRV, loaded at 0x70c20000 - 400384 bytes - 559f3c05 - file date is 7/10/2015 13:00:34
C:\WINDOWS\SYSTEM32\d3d8thk.dll, loaded at 0x70d10000 - 12800 bytes - 559f3bb5 - file date is 7/10/2015 13:00:36
C:\WINDOWS\SYSTEM32\MPR.dll, loaded at 0x71360000 - 88320 bytes - 559f3cf3 - file date is 7/10/2015 13:00:32
C:\WINDOWS\SYSTEM32\dwmapi.dll, loaded at 0x71380000 - 93696 bytes - 55a862ea - file date is 8/9/2015 14:29:26
C:\WINDOWS\SYSTEM32\ondemandconnroutehelper.dll, loaded at 0x713a0000 - 52224 bytes - 559f3d12 - file date is 7/10/2015 13:00:30
C:\WINDOWS\system32\uxtheme.dll, loaded at 0x713c0000 - 458752 bytes - 55af08da - file date is 8/9/2015 14:29:32
C:\WINDOWS\SYSTEM32\sfc_os.DLL, loaded at 0x71890000 - 40960 bytes - 559f3b27 - file date is 7/10/2015 13:00:26
C:\WINDOWS\SYSTEM32\ntmarta.dll, loaded at 0x718c0000 - 151360 bytes - 559f3c02 - file date is 7/10/2015 13:00:28
C:\WINDOWS\system32\mswsock.dll, loaded at 0x72600000 - 306528 bytes - 559f3b02 - file date is 7/10/2015 13:00:32
C:\WINDOWS\SYSTEM32\DEVOBJ.dll, loaded at 0x726c0000 - 127592 bytes - 559f3af8 - file date is 7/10/2015 13:00:24
C:\WINDOWS\SYSTEM32\bcrypt.dll, loaded at 0x73950000 - 106896 bytes - 559f3c18 - file date is 7/10/2015 13:00:28
C:\WINDOWS\system32\rsaenh.dll, loaded at 0x73980000 - 183904 bytes - 559f3c0f - file date is 7/10/2015 13:00:28
C:\WINDOWS\SYSTEM32\cryptsp.dll, loaded at 0x739b0000 - 67696 bytes - 559f3bff - file date is 7/10/2015 13:00:28
C:\WINDOWS\SYSTEM32\WINNSI.DLL, loaded at 0x73cc0000 - 26848 bytes - 559f3af4 - file date is 7/10/2015 13:00:12
C:\WINDOWS\SYSTEM32\VERSION.dll, loaded at 0x73cd0000 - 27360 bytes - 559f3c2d - file date is 7/10/2015 13:00:34
C:\WINDOWS\SYSTEM32\WININET.dll, loaded at 0x73d70000 - 2207744 bytes - 55a724bc - file date is 8/9/2015 14:29:26
C:\WINDOWS\SYSTEM32\winhttp.dll, loaded at 0x74050000 - 667136 bytes - 55a725c5 - file date is 8/9/2015 14:29:26
C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL, loaded at 0x74100000 - 187008 bytes - 559f3be1 - file date is 7/10/2015 13:00:32
C:\WINDOWS\system32\apphelp.dll, loaded at 0x74560000 - 576000 bytes - 559f3b08 - file date is 7/10/2015 13:00:24
C:\WINDOWS\SYSTEM32\bcryptPrimitives.dll, loaded at 0x74600000 - 365128 bytes - 559f3c0f - file date is 7/10/2015 13:00:12
C:\WINDOWS\SYSTEM32\CRYPTBASE.dll, loaded at 0x74660000 - 31528 bytes - 559f3af8 - file date is 7/10/2015 13:00:30
C:\WINDOWS\SYSTEM32\SspiCli.dll, loaded at 0x74670000 - 116216 bytes - 559f3af4 - file date is 7/10/2015 13:00:30
C:\WINDOWS\SYSTEM32\NSI.dll, loaded at 0x74690000 - 20160 bytes - 559f3af3 - file date is 7/10/2015 13:00:12
C:\WINDOWS\SYSTEM32\CRYPT32.dll, loaded at 0x746a0000 - 1521608 bytes - 559f3c1c - file date is 7/10/2015 13:00:28
C:\WINDOWS\SYSTEM32\windows.storage.dll, loaded at 0x74820000 - 5118024 bytes - 55b45b71 - file date is 8/9/2015 14:29:26
C:\WINDOWS\SYSTEM32\advapi32.dll, loaded at 0x74d00000 - 497896 bytes - 559f3db6 - file date is 7/10/2015 13:00:30
C:\WINDOWS\SYSTEM32\OLEAUT32.dll, loaded at 0x74d80000 - 591912 bytes - 559f3b0b - file date is 7/10/2015 13:00:32
C:\WINDOWS\SYSTEM32\ole32.dll, loaded at 0x74e20000 - 952968 bytes - 559f3c9c - file date is 7/10/2015 13:00:28
C:\WINDOWS\SYSTEM32\CFGMGR32.dll, loaded at 0x74f10000 - 214360 bytes - 559f3afa - file date is 7/10/2015 13:00:24
C:\WINDOWS\SYSTEM32\shlwapi.dll, loaded at 0x74f50000 - 274768 bytes - 559f3c42 - file date is 7/10/2015 13:00:34
C:\WINDOWS\SYSTEM32\RPCRT4.dll, loaded at 0x74fa0000 - 705520 bytes - 55b992ea - file date is 8/9/2015 14:29:32
C:\WINDOWS\SYSTEM32\GDI32.dll, loaded at 0x75050000 - 1365072 bytes - 55a5c0d8 - file date is 8/9/2015 14:29:26
C:\WINDOWS\SYSTEM32\MSASN1.dll, loaded at 0x751a0000 - 49592 bytes - 559f3bfd - file date is 7/10/2015 13:00:28
C:\WINDOWS\SYSTEM32\sechost.dll, loaded at 0x75210000 - 263432 bytes - 559f3afd - file date is 7/10/2015 13:00:30
C:\WINDOWS\SYSTEM32\msvcrt.dll, loaded at 0x75300000 - 773168 bytes - 559f3e0e - file date is 7/10/2015 13:00:30
C:\WINDOWS\SYSTEM32\KERNEL32.DLL, loaded at 0x75540000 - 624312 bytes - 559f3b21 - file date is 7/10/2015 13:00:24
C:\WINDOWS\SYSTEM32\WINTRUST.dll, loaded at 0x75630000 - 265480 bytes - 559f92e0 - file date is 8/9/2015 14:29:26
C:\WINDOWS\SYSTEM32\SHELL32.dll, loaded at 0x75680000 - 20854776 bytes - 55b998a5 - file date is 8/9/2015 14:29:32
C:\WINDOWS\SYSTEM32\powrprof.dll, loaded at 0x76a40000 - 269648 bytes - 559f3aff - file date is 7/10/2015 13:00:26
C:\WINDOWS\SYSTEM32\profapi.dll, loaded at 0x76a90000 - 53728 bytes - 559f3af5 - file date is 7/10/2015 13:00:30
C:\WINDOWS\SYSTEM32\KERNELBASE.dll, loaded at 0x76bc0000 - 1531376 bytes - 559f3b2a - file date is 7/10/2015 13:00:12
C:\WINDOWS\SYSTEM32\IMM32.DLL, loaded at 0x76d40000 - 168400 bytes - 559f3b8d - file date is 7/10/2015 13:00:30
C:\WINDOWS\SYSTEM32\shcore.dll, loaded at 0x76d70000 - 565656 bytes - 559f3d59 - file date is 7/10/2015 13:00:34
C:\WINDOWS\SYSTEM32\clbcatq.dll, loaded at 0x76e20000 - 519072 bytes - 559f3cb0 - file date is 7/10/2015 13:00:28
C:\WINDOWS\SYSTEM32\USER32.dll, loaded at 0x76f10000 - 1310880 bytes - 559f3ba2 - file date is 7/10/2015 13:00:30
C:\WINDOWS\SYSTEM32\combase.dll, loaded at 0x77060000 - 1811360 bytes - 559f3cf1 - file date is 7/10/2015 13:00:28
C:\WINDOWS\SYSTEM32\MSCTF.dll, loaded at 0x77220000 - 1180704 bytes - 559f3ba3 - file date is 7/10/2015 13:00:30
C:\WINDOWS\SYSTEM32\SETUPAPI.dll, loaded at 0x77340000 - 1733880 bytes - 559f3e18 - file date is 7/10/2015 13:00:26
C:\WINDOWS\SYSTEM32\WS2_32.DLL, loaded at 0x774f0000 - 372912 bytes - 559f3b08 - file date is 7/10/2015 13:00:30
C:\WINDOWS\SYSTEM32\kernel.appcore.dll, loaded at 0x77550000 - 39792 bytes - 559f3aff - file date is 7/10/2015 13:00:26
C:\WINDOWS\SYSTEM32\ntdll.dll, loaded at 0x77560000 - 1533496 bytes - 55a85cc1 - file date is 8/9/2015 14:29:32
insomnia35
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tennis enthusiastic
 
Messages: 7
Gaming Since: 15 May 2013, 12:17

Re: Full screen impossible sur Windows 10

Postby manutoo » 31 Aug 2015, 03:39

insomnia35,
il faut débrancher le FSAA dans le menu Vidéo, cela ne marche pas en mode plein écran (un peu plus d'info ici => topic5-23321.php ).
ManuTOO
== Mana Games ==

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manutoo
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